M:tG card similarity search
4W · Creature — Bird Citizen
Flying When Speakeasy Server enters the battlefield, you gain 1 life for each other creature you control. 3/3
Name | Mana | Type | Text |
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Carmen, Cruel Skymarcher | 3WB | Legendary Creature — Vampire Soldier | Flying Whenever a player sacrifices a permanent, put a +1/+1 counter on Carmen, Cruel Skymarcher and you gain 1 life. Whenever Carmen attacks, return up to one target permanent card with mana value less than or equal to Carmen's power from your graveyard to the battlefield. 2/2 |
Experimental Aviator | 3UU | Creature — Human Artificer | Flying When Experimental Aviator enters the battlefield, create two 1/1 colorless Thopter artifact creature tokens with flying. 0/3 |
Jaheira, Merciful Harper | 1GG | Legendary Creature — Human Elf Druid | Hexproof from artifacts and enchantments When this creature specializes, destroy up to one target artifact or enchantment. You gain 4 life. 3/4 |
Keiga, the Tide Star | 5U | Legendary Creature — Dragon Spirit | Flying When Keiga, the Tide Star dies, gain control of target creature. 5/5 |
Horned Kavu | RG | Creature — Kavu | When Horned Kavu enters the battlefield, return a red or green creature you control to its owner's hand. 3/4 |
A-Psionic Snoop | 2U | Creature — Human Rogue | Flash When Psionic Snoop enters the battlefield, it connives. (Draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on this creature.) 0/4 |
Faerie Dragon | 2GG | Summon Dragon | Flying {1}{G}{G}: Play a random effect. 1/3 |
Unscrupulous Contractor | 2B | Creature — Human Assassin | When Unscrupulous Contractor enters the battlefield, you may sacrifice a creature. When you do, target player draws two cards and loses 2 life. Plot {2}{B} (You may pay {2}{B} and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.) 3/2 |
Flying Crane Technique | 3URW | Instant | Untap all creatures you control. They gain flying and double strike until end of turn. |
Dawnbringer Cleric | 1W | Creature — Human Cleric | When Dawnbringer Cleric enters the battlefield, choose one — • Cure Wounds — You gain 2 life. • Dispel Magic — Destroy target enchantment. • Gentle Repose — Exile target card from a graveyard. 1/3 |