M:tG card similarity search
4W · Creature — Bird Citizen
Flying When Speakeasy Server enters the battlefield, you gain 1 life for each other creature you control. 3/3
Name | Mana | Type | Text |
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Elvish Farmer | 1G | Creature — Elf | At the beginning of your upkeep, put a spore counter on Elvish Farmer. Remove three spore counters from Elvish Farmer: Create a 1/1 green Saproling creature token. Sacrifice a Saproling: You gain 2 life. 0/2 |
Gryff Rider | 2W | Creature — Human Knight | Flying Training (Whenever this creature attacks with another creature with greater power, put a +1/+1 counter on this creature.) 2/1 |
Adriana, Captain of the Guard | 3RW | Legendary Creature — Human Knight | Melee (Whenever this creature attacks, it gets +1/+1 until end of turn for each opponent you attacked this combat.) Other creatures you control have melee. (If a creature has multiple instances of melee, each triggers separately.) 4/4 |
Armored Guardian | 3WU | Creature — Cat Soldier | {1}{W}{W}: Target creature you control gains protection from the color of your choice until end of turn. {1}{U}{U}: Armored Guardian gains shroud until end of turn. (It can't be the target of spells or abilities.) 2/5 |
Granny's Payback | 7G | Sorcery | You gain life equal to your age. |
Coalition Skyknight | 3W | Creature — Human Knight | Flying Enlist (As this creature attacks, you may tap a nonattacking creature you control without summoning sickness. When you do, add its power to this creature's until end of turn.) 2/2 |
Stromkirk Mentor | 3B | Creature — Vampire Soldier | When Stromkirk Mentor enters the battlefield, put a +1/+1 counter on another target Vampire you control. 4/2 |
Affa Guard Hound | 2W | Creature — Dog | Flash (You may cast this spell any time you could cast an instant.) When Affa Guard Hound enters the battlefield, target creature gets +0/+3 until end of turn. 2/2 |
Giant Cindermaw | 2R | Creature — Dinosaur Beast | Trample Players can't gain life. 4/3 |
Cavalier of Gales | 2UUU | Creature — Elemental Knight | Flying When Cavalier of Gales enters the battlefield, draw three cards, then put two cards from your hand on top of your library in any order. When Cavalier of Gales dies, shuffle it into its owner's library, then scry 2. 5/5 |