M:tG card similarity search
B · Sorcery
Target opponent reveals their hand. You may choose a nonland card from it. If you do, that player exiles that card. If a nonblack card is exiled this way, exile a card from your hand.
| Name | Mana | Type | Text |
|---|---|---|---|
| Open the Armory | 1W | Sorcery | Search your library for an Aura or Equipment card, reveal it, put it into your hand, then shuffle. |
| Juxtapose | 3U | Sorcery | You and target player exchange control of the creature you each control with the highest mana value. Then exchange control of artifacts the same way. If two or more permanents a player controls are tied for highest, their controller chooses one of them. |
| Eternal Acrobat Toast | Stickers | {TK}{TK} — Whenever this creature deals combat damage to a player, exile target creature you control, then return it to the battlefield under it owner's control. {TK}{TK}{TK} — {T}: Untap another target permanent. {TK}{TK}{TK} — 4/4 {TK}{TK}{TK}{TK}{TK} — 7/8 | |
| Recoil | 1UB | Instant | Return target permanent to its owner's hand. Then that player discards a card. |
| Lost Isle Calling | 1U | Enchantment | Whenever you scry, put a verse counter on Lost Isle Calling. {4}{U}{U}, Exile Lost Isle Calling: Draw a card for each verse counter on Lost Isle Calling. If it had seven or more verse counters on it, take an extra turn after this one. Activate only as a sorcery. |
| Contagious Vorrac | 2G | Creature — Phyrexian Boar Beast | When Contagious Vorrac enters the battlefield, look at the top four cards of your library. You may reveal a land card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. If you didn't put a card into your hand this way, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.) 3/3 |
| Biomantic Mastery | 4G/UG/UG/U | Sorcery | Draw a card for each creature target player controls, then draw a card for each creature another target player controls. |
| Quest for Ula's Temple | U | Enchantment | At the beginning of your upkeep, you may look at the top card of your library. If it's a creature card, you may reveal it and put a quest counter on Quest for Ula's Temple. At the beginning of each end step, if there are three or more quest counters on Quest for Ula's Temple, you may put a Kraken, Leviathan, Octopus, or Serpent creature card from your hand onto the battlefield. |
| Open the Gates | G | Sorcery | Search your library for a basic land card or Gate card, reveal it, put it into your hand, then shuffle. |
| Azusa's Many Journeys | 1G | Enchantment — Saga | (As this Saga enters and after your draw step, add a lore counter.) I — You may play an additional land this turn. II — You gain 3 life. III — Exile this Saga, then return it to the battlefield transformed under your control. |