Card Codex

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17 May 2024: Card library updated.

Spectra Ward

3WW · Enchantment — Aura

Enchant creature Enchanted creature gets +2/+2 and has protection from all colors. This effect doesn't remove Auras. (It can't be blocked, targeted, or dealt damage by anything that's white, blue, black, red, or green.)

Similar cards

Color identity:
NameManaTypeText
Primordial Plasm Creature — Ooze At the beginning of combat on your turn, another target creature gets +2/+2 and loses all abilities until end of turn. 4/4
Kumano's Blessing 2REnchantment — Aura Flash Enchant creature If a creature dealt damage by enchanted creature this turn would die, exile it instead.
Archangel of Strife 5WWCreature — Angel Flying As Archangel of Strife enters the battlefield, each player chooses war or peace. Creatures controlled by players who chose war get +3/+0. Creatures controlled by players who chose peace get +0/+3. 6/6
Shoreline Raider 2UCreature — Merfolk Protection from Kavu 2/2
Armory Guard 3WCreature — Giant Soldier Armory Guard has vigilance as long as you control a Gate. 2/5
Enslaved Dwarf RCreature — Dwarf {R}, Sacrifice Enslaved Dwarf: Target black creature gets +1/+0 and gains first strike until end of turn. 1/1
Kavu Runner 3RCreature — Kavu Kavu Runner has haste as long as no opponent controls a white or blue creature. 3/3
Sunken City UUEnchantment At the beginning of your upkeep, sacrifice Sunken City unless you pay {U}{U}. Blue creatures get +1/+1.
Lifespring Druid 2GCreature — Elf Druid {T}: Add one mana of any color. 2/1
Rosethorn Acolyte 2GCreature — Elf Druid {T}: Add one mana of any color. 2/3
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