Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Spectra Ward

3WW · Enchantment — Aura

Enchant creature Enchanted creature gets +2/+2 and has protection from all colors. This effect doesn't remove Auras. (It can't be blocked, targeted, or dealt damage by anything that's white, blue, black, red, or green.)

Similar cards

Color identity:
NameManaTypeText
Patriarch's Desire 3BEnchantment — Aura Enchant creature Enchanted creature gets +2/-2. Threshold — Enchanted creature gets an additional +2/-2 as long as seven or more cards are in your graveyard.
Rune of Speed 1REnchantment — Aura Rune Enchant permanent When Rune of Speed enters the battlefield, draw a card. As long as enchanted permanent is a creature, it gets +1/+0 and has haste. As long as enchanted permanent is an Equipment, it has "Equipped creature gets +1/+0 and has haste."
Redemption Arc 2WEnchantment — Aura Enchant creature Enchanted creature has indestructible and is goaded. (It attacks each combat if able and attacks a player other than you if able.) {1}{W}: Exile enchanted creature.
Take Flight 3UEnchantment — Aura Enchant creature Enchanted creature gets +1/+0 and has flying and "Whenever this creature attacks, draw a card."
Cagemail 1WEnchantment — Aura Enchant creature Enchanted creature gets +2/+2 and can't attack.
Vampiric Embrace 2BBEnchantment — Aura Enchant creature Enchanted creature gets +2/+2 and has flying. Whenever a creature dealt damage by enchanted creature this turn dies, put a +1/+1 counter on that creature.
Steel of the Godhead 2W/UEnchantment — Aura Enchant creature As long as enchanted creature is white, it gets +1/+1 and has lifelink. (Damage dealt by the creature also causes its controller to gain that much life.) As long as enchanted creature is blue, it gets +1/+1 and can't be blocked.
Cradle of Safety 1UEnchantment — Aura Flash Enchant creature you control When Cradle of Safety enters the battlefield, enchanted creature gains hexproof until end of turn. (It can't be the target of spells or abilities your opponents control.) Enchanted creature gets +1/+1.
Starlit Mantle 1UEnchantment — Aura Flash Enchant creature you control When Starlit Mantle enters the battlefield, enchanted creature gains hexproof until end of turn. (It can't be the target of spells or abilities your opponents control.) Enchanted creature gets +1/+1.
Ghostblade Eidolon 2WEnchantment Creature — Spirit Bestow {5}{W} (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.) Double strike (This creature deals both first-strike and regular combat damage.) Enchanted creature gets +1/+1 and has double strike. 1/1
Page 26