Card Codex

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17 May 2024: Card library updated.

Spectral Gateguards

4W · Creature — Spirit Soldier

Soulbond (You may pair this creature with another unpaired creature when either enters the battlefield. They remain paired for as long as you control both of them.) As long as Spectral Gateguards is paired with another creature, both creatures have vigilance. 2/5

Similar cards

Color identity:
NameManaTypeText
Vampire Slayer 1WCreature — Human Soldier Whenever Vampire Slayer deals damage to a Vampire, destroy that creature. 2/2
Konda, Lord of Eiganjo 5WWLegendary Creature — Human Samurai Vigilance, indestructible Bushido 5 (Whenever this creature blocks or becomes blocked, it gets +5/+5 until end of turn.) 3/3
Immortal Obligation 1WInstant Return target creature card from an opponent's graveyard to the battlefield under their control with a duty counter on it. For as long as that creature has a duty counter on it, it is goaded, can't attack you or a permanent you control, and can't block creatures you control.
Fugitive of the Judoon 4GEnchantment — Saga (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — Create a 1/1 white Human creature token with ward {2} and a 4/4 white Alien Rhino creature token. II — Investigate. III — You may exile a Human you control and an artifact you control. If you do, search your library for a Doctor card, put it onto the battlefield, then shuffle.
Contest of Claws 1GSorcery Target creature you control deals damage equal to its power to another target creature. If excess damage was dealt this way, discover X, where X is that excess damage. (Exile cards from the top of your library until you exile a nonland card with that mana value or less. Cast it without paying its mana cost or put it into your hand. Put the rest on the bottom in a random order.)
Bloodcurdler 1BCreature — Horror Flying At the beginning of your upkeep, mill a card. Threshold — As long as seven or more cards are in your graveyard, Bloodcurdler gets +1/+1 and has "At the beginning of your end step, exile two cards from your graveyard." 1/1
Foul Watcher 1UCreature — Nightmare Bird Flying When Foul Watcher enters the battlefield, surveil 1. (Look at the top card of your library. You may put that card into your graveyard.) Delirium — Foul Watcher gets +1/+0 as long as there are four or more card types among cards in your graveyard. 1/2
Necrosynthesis 1BEnchantment — Aura Enchant creature Enchanted creature has "Whenever another creature dies, put a +1/+1 counter on this creature." When enchanted creature dies, look at the top X cards of your library, where X is its power. Put one of those cards into your hand and the rest on the bottom of your library in a random order.
Scion of Oona 2UCreature — Faerie Soldier Flash Flying Other Faerie creatures you control get +1/+1. Other Faeries you control have shroud. (They can't be the targets of spells or abilities.) 1/1
Leonin Snarecaster 1WCreature — Cat Soldier When Leonin Snarecaster enters the battlefield, you may tap target creature. 2/1
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