M:tG card similarity search
4W · Creature — Spirit Soldier
Soulbond (You may pair this creature with another unpaired creature when either enters the battlefield. They remain paired for as long as you control both of them.) As long as Spectral Gateguards is paired with another creature, both creatures have vigilance. 2/5
Name | Mana | Type | Text |
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Manor Gargoyle | 5 | Artifact Creature — Gargoyle | Defender Manor Gargoyle has indestructible as long as it has defender. {1}: Until end of turn, Manor Gargoyle loses defender and gains flying. 4/4 |
Soulbound Guardians | 4W | Creature — Kor Spirit | Defender, flying 4/5 |
Flesh Carver | 2B | Creature — Human Wizard | Intimidate (This creature can't be blocked except by artifact creatures and/or creatures that share a color with it.) {1}{B}, Sacrifice another creature: Put two +1/+1 counters on Flesh Carver. When Flesh Carver dies, create an X/X black Horror creature token, where X is Flesh Carver's power. 2/2 |
Kor Bladewhirl | 1W | Creature — Kor Soldier Ally | Rally — Whenever Kor Bladewhirl or another Ally enters the battlefield under your control, creatures you control gain first strike until end of turn. 2/2 |
Coastal Wizard | 2UU | Creature — Human Wizard | {T}: Return Coastal Wizard and another target creature to their owners' hands. Activate only during your turn, before attackers are declared. 1/1 |
Strangleroot Geist | GG | Creature — Spirit | Haste Undying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.) 2/1 |
Soltari Lancer | 2W | Creature — Soltari Knight | Shadow (This creature can block or be blocked by only creatures with shadow.) Soltari Lancer has first strike as long as it's attacking. 2/2 |
Vessel of Ephemera | 1W | Enchantment | {2}{W}, Sacrifice Vessel of Ephemera: Create two 1/1 white Spirit creature tokens with flying. |
Warden of the Inner Sky | W | Creature — Human Soldier | As long as Warden of the Inner Sky has three or more counters on it, it has flying and vigilance. Tap three untapped artifacts and/or creatures you control: Put a +1/+1 counter on Warden of the Inner Sky. Scry 1. Activate only as a sorcery. 1/2 |
Mobile Garrison | 3 | Artifact — Vehicle | Whenever Mobile Garrison attacks, untap another target artifact or creature you control. Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.) 3/4 |