M:tG card similarity search
1W · Enchantment — Aura
Enchant creature Enchanted creature can't attack you or planeswalkers you control. Enchanted creature can't block creatures you control.
Name | Mana | Type | Text |
---|---|---|---|
Celestine Reef | Plane — Luvion | Creatures without flying or islandwalk can't attack. Whenever chaos ensues, until a player planeswalks, you can't lose the game and your opponents can't win the game. | |
Essence Flare | U | Enchantment — Aura | Enchant creature Enchanted creature gets +2/+0. At the beginning of the upkeep of enchanted creature's controller, put a -0/-1 counter on that creature. |
Unstable Mutation | U | Enchantment — Aura | Enchant creature Enchanted creature gets +3/+3. At the beginning of the upkeep of enchanted creature's controller, put a -1/-1 counter on that creature. |
Cradle of Safety | 1U | Enchantment — Aura | Flash Enchant creature you control When Cradle of Safety enters the battlefield, enchanted creature gains hexproof until end of turn. (It can't be the target of spells or abilities your opponents control.) Enchanted creature gets +1/+1. |
Starlit Mantle | 1U | Enchantment — Aura | Flash Enchant creature you control When Starlit Mantle enters the battlefield, enchanted creature gains hexproof until end of turn. (It can't be the target of spells or abilities your opponents control.) Enchanted creature gets +1/+1. |
Hollow Warrior | 4 | Artifact Creature — Golem Warrior | Hollow Warrior can't attack or block unless you tap an untapped creature you control not declared as an attacking or blocking creature this combat. (This cost is paid as attackers or blockers are declared.) 4/4 |
Spectral Shield | 1WU | Enchantment — Aura | Enchant creature Enchanted creature gets +0/+2 and can't be the target of spells. |
Rime Transfusion | 1B | Snow Enchantment — Aura | Enchant creature Enchanted creature gets +2/+1 and has "{S}: This creature can't be blocked this turn except by snow creatures." ({S} can be paid with one mana from a snow source.) |
Inkfathom Infiltrator | U/BU/B | Creature — Merfolk Rogue | Inkfathom Infiltrator can't block and can't be blocked. 2/1 |
Captivating Glance | 2U | Enchantment — Aura | Enchant creature At the beginning of your end step, clash with an opponent. If you win, gain control of enchanted creature. Otherwise, that player gains control of enchanted creature. (Each clashing player reveals the top card of their library, then puts that card on the top or bottom. A player wins if their card had a higher mana value.) |