M:tG card similarity search
4G · Creature — Wolf Spirit
{5}{G}: Creatures you control get +1/+1 and gain trample until end of turn. 4/4
Name | Mana | Type | Text |
---|---|---|---|
Ore Gorger | 3RR | Creature — Spirit | Whenever you cast a Spirit or Arcane spell, you may destroy target nonbasic land. 3/1 |
Frenetic Ogre | 4R | Creature — Ogre | {R}, Discard a card at random: Frenetic Ogre gets +3/+0 until end of turn. 2/3 |
Veteran Motorist | RW | Creature — Dwarf Pilot | When Veteran Motorist enters the battlefield, scry 2. Whenever Veteran Motorist crews a Vehicle, that Vehicle gets +1/+1 until end of turn. 3/1 |
Rally the Righteous | 1RW | Instant | Radiance — Untap target creature and each other creature that shares a color with it. Those creatures get +2/+0 until end of turn. |
Pit Imp | B | Creature — Imp | Flying {B}: Pit Imp gets +1/+0 until end of turn. Activate no more than twice each turn. 0/1 |
Vampire Bats | B | Creature — Bat | Flying (This creature can't be blocked except by creatures with flying or reach.) {B}: Vampire Bats gets +1/+0 until end of turn. Activate no more than twice each turn. 0/1 |
Goblin War Party | 3R | Sorcery | Choose one — • Create three 1/1 red Goblin creature tokens. • Creatures you control get +1/+1 and gain haste until end of turn. Entwine {2}{R} (Choose both if you pay the entwine cost.) |
Tireless Tribe | W | Creature — Human Nomad | Discard a card: Tireless Tribe gets +0/+4 until end of turn. 1/1 |
Everybody Lives! | 1W | Instant | All creatures gain hexproof and indestructible until end of turn. Players gain hexproof until end of turn. Players can't lose life this turn and players can't lose the game or win the game this turn. |
Tattermunge Duo | 2R/G | Creature — Goblin Warrior Shaman | Whenever you cast a red spell, Tattermunge Duo gets +1/+1 until end of turn. Whenever you cast a green spell, Tattermunge Duo gains forestwalk until end of turn. (It can't be blocked as long as defending player controls a Forest.) 2/3 |