Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Spectral Prison

1U · Enchantment — Aura

Enchant creature Enchanted creature doesn't untap during its controller's untap step. When enchanted creature becomes the target of a spell, sacrifice Spectral Prison.

Similar cards

Color identity:
NameManaTypeText
Timber Paladin 1GArtifact Creature — Knight As long as Timber Paladin is enchanted by exactly one Aura, it has base power and toughness 3/3. As long as Timber Paladin is enchanted by exactly two Auras, it has base power and toughness 5/5 and vigilance. As long as Timber Paladin is enchanted by three or more Auras, it has base power and toughness 10/10, vigilance, and trample. 1/1
Displaced Dinosaurs 5GGCreature — Dinosaur As a historic permanent enters the battlefield under your control, it becomes a 7/7 Dinosaur creature in addition to its other types. (Artifacts, legendaries, and Sagas are historic.) 7/7
Barbed Field 2RREnchantment — Aura Enchant land Enchanted land has "{T}: This land deals 1 damage to any target."
Foil 2UUInstant You may discard an Island card and another card rather than pay this spell's mana cost. Counter target spell.
Dross Skullbomb 1Artifact {1}, Sacrifice Dross Skullbomb: Draw a card. {2}{B}, Sacrifice Dross Skullbomb: Return target creature card from your graveyard to your hand. Draw a card. Activate only as a sorcery.
Phantasmal Forces 3UCreature — Illusion Flying At the beginning of your upkeep, sacrifice Phantasmal Forces unless you pay {U}. 4/1
Stuffed Bear 2Artifact {2}: Stuffed Bear becomes a 4/4 green Bear artifact creature until end of turn.
Alchemist's Apprentice 1UCreature — Human Wizard Sacrifice Alchemist's Apprentice: Draw a card. 1/1
Mishra's Factory Land {T}: Add {C}. {1}: Mishra's Factory becomes a 2/2 Assembly-Worker artifact creature until end of turn. It's still a land. {T}: Target Assembly-Worker creature gets +1/+1 until end of turn.
Cavernous Maw Land — Cave {T}: Add {C}. {2}: Cavernous Maw becomes a 3/3 Elemental creature until end of turn. It's still a Cave land. Activate only if the number of other Caves you control plus the number of Cave cards in your graveyard is three or greater.
Page 382