Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Spectral Reserves

3W · Sorcery

Create two 1/1 white Spirit creature tokens with flying. You gain 2 life.

Similar cards

Color identity:
NameManaTypeText
Priest of Forgotten Gods 1BCreature — Human Cleric {T}, Sacrifice two other creatures: Any number of target players each lose 2 life and sacrifice a creature. You add {B}{B} and draw a card. 1/2
Faithless Looting RSorcery Draw two cards, then discard two cards. Flashback {2}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Gruesome Fate 2BSorcery Each opponent loses 1 life for each creature you control.
Stronghold Discipline 2BBSorcery Each player loses 1 life for each creature they control.
Ringwarden Owl 3UUCreature — Bird Flying (This creature can't be blocked except by creatures with flying or reach.) Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) 3/3
Disciple of Perdition 1BCreature — Human Warlock When Disciple of Perdition dies, choose one. If you have exactly 13 life, you may choose both. • You draw a card and you lose 1 life. • Exile target opponent's graveyard. That player loses 1 life. 1/3
Vito, Thorn of the Dusk Rose 2BLegendary Creature — Vampire Cleric Whenever you gain life, target opponent loses that much life. {3}{B}{B}: Creatures you control gain lifelink until end of turn. 1/3
Mesa Pegasus 1WCreature — Pegasus Flying; banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.) 1/1
Roaming Ghostlight 3UUCreature — Spirit Flying When Roaming Ghostlight enters the battlefield, return up to one target non-Spirit creature to its owner's hand. 3/2
Hate Mirage 3RSorcery Choose up to two target creatures you don't control. For each of those creatures, create a token that's a copy of that creature. Those tokens gain haste. Exile them at the beginning of the next end step.
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