M:tG card similarity search
WW · Creature — Spirit Knight
Intimidate (This creature can't be blocked except by artifact creatures and/or creatures that share a color with it.) 2/2
Name | Mana | Type | Text |
---|---|---|---|
Purelace | W | Instant | Target spell or permanent becomes white. (Mana symbols on that permanent remain unchanged.) |
Wildfire Emissary | 3R | Creature — Efreet | Protection from white {1}{R}: Wildfire Emissary gets +1/+0 until end of turn. 2/4 |
Gallant Cavalry | 3W | Creature — Human Knight | Vigilance (Attacking doesn't cause this creature to tap.) When Gallant Cavalry enters the battlefield, create a 2/2 white Knight creature token with vigilance. 2/2 |
Nymris, Oona's Trickster | 3UB | Legendary Creature — Faerie Knight | Flash Flying Whenever you cast your first spell during each opponent's turn, look at the top two cards of your library. Put one of those cards into your hand and the other into your graveyard. 1/6 |
Sigarda, Heron's Grace | 3GW | Legendary Creature — Angel | Flying You and Humans you control have hexproof. {2}, Exile a card from your graveyard: Create a 1/1 white Human Soldier creature token. 4/5 |
Secure the Wastes | XW | Instant | Create X 1/1 white Warrior creature tokens. |
Knight of Meadowgrain | WW | Creature — Kithkin Knight | First strike Lifelink (Damage dealt by this creature also causes you to gain that much life.) 2/2 |
Basri's Lieutenant | 3W | Creature — Human Knight | Vigilance, protection from multicolored When Basri's Lieutenant enters the battlefield, put a +1/+1 counter on target creature you control. Whenever Basri's Lieutenant or another creature you control dies, if it had a +1/+1 counter on it, create a 2/2 white Knight creature token with vigilance. 3/4 |
Benalish Lancer | 2W | Creature — Human Knight | Kicker {2}{W} (You may pay an additional {2}{W} as you cast this spell.) If Benalish Lancer was kicked, it enters the battlefield with two +1/+1 counters on it and with first strike. 2/2 |
Devoted Retainer | W | Creature — Human Samurai | Bushido 1 (Whenever this creature blocks or becomes blocked, it gets +1/+1 until end of turn.) 1/1 |