Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Spectral Rider

WW · Creature — Spirit Knight

Intimidate (This creature can't be blocked except by artifact creatures and/or creatures that share a color with it.) 2/2

Similar cards

Color identity:
NameManaTypeText
Faith Healer 1WCreature — Human Cleric Sacrifice an enchantment: You gain life equal to the sacrificed enchantment's mana value. 1/1
Circle of Protection: White 1WEnchantment {1}: The next time a white source of your choice would deal damage to you this turn, prevent that damage.
Fallen Askari 1BCreature — Human Knight Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.) Fallen Askari can't block. 2/2
Keldon Strike Team 2RCreature — Human Warrior Kicker {1}{W} (You may pay an additional {1}{W} as you cast this spell.) When Keldon Strike Team enters the battlefield, if it was kicked, create two 1/1 white Soldier creature tokens. As long as Keldon Strike Team entered the battlefield this turn, creatures you control have haste. 3/1
Extricator of Sin 2WCreature — Human Cleric When Extricator of Sin enters the battlefield, you may sacrifice another permanent. If you do, create a 3/2 colorless Eldrazi Horror creature token. Delirium — At the beginning of your upkeep, if there are four or more card types among cards in your graveyard, transform Extricator of Sin. 0/3
Cunning Giant 5RCreature — Giant If Cunning Giant is unblocked, you may have it assign its combat damage to a creature defending player controls. 4/4
Crown of the Ages 2Artifact {4}, {T}: Attach target Aura attached to a creature to another creature.
Wall of Vapor 3UCreature — Wall Defender (This creature can't attack.) Prevent all damage that would be dealt to Wall of Vapor by creatures it's blocking. 0/1
Mass Appeal 2USorcery Draw a card for each Human you control.
Rage-Scarred Berserker 4BCreature — Minotaur Berserker When Rage-Scarred Berserker enters the battlefield, target creature you control gets +1/+0 and gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.) 5/4
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