M:tG card similarity search
3 · Artifact
{T}: Choose a player. That player adds one mana of any color they choose.
Name | Mana | Type | Text |
---|---|---|---|
Treva, the Renewer | 3GWU | Legendary Creature — Dragon | Flying Whenever Treva, the Renewer deals combat damage to a player, you may pay {2}{W}. If you do, choose a color, then you gain 1 life for each permanent of that color. 6/6 |
Omnath, Locus of All | WUB/PRG | Legendary Creature — Phyrexian Elemental | If you would lose unspent mana, that mana becomes black instead. At the beginning of your precombat main phase, look at the top card of your library. You may reveal that card if it has three or more colored mana symbols in its mana cost. If you do, add three mana in any combination of its colors and put it into your hand. If you don't reveal it, put it into your hand. 4/4 |
High Tide | U | Instant | Until end of turn, whenever a player taps an Island for mana, that player adds an additional {U}. |
Bubbling Muck | B | Sorcery | Until end of turn, whenever a player taps a Swamp for mana, that player adds an additional {B}. |
Verdant Eidolon | 3G | Creature — Spirit | {G}, Sacrifice Verdant Eidolon: Add three mana of any one color. Whenever you cast a multicolored spell, you may return Verdant Eidolon from your graveyard to your hand. 2/2 |
Celestial Dawn | 1WW | Enchantment | Lands you control are Plains. Nonland permanents you control are white. The same is true for spells you control and nonland cards you own that aren't on the battlefield. You may spend white mana as though it were mana of any color. You may spend other mana only as though it were colorless mana. |
Psychic Allergy | 3UU | Enchantment | As Psychic Allergy enters the battlefield, choose a color. At the beginning of each opponent's upkeep, Psychic Allergy deals X damage to that player, where X is the number of nontoken permanents of the chosen color they control. At the beginning of your upkeep, destroy Psychic Allergy unless you sacrifice two Islands. |
Prismatic Ward | 1W | Enchantment — Aura | Enchant creature As Prismatic Ward enters the battlefield, choose a color. Prevent all damage that would be dealt to enchanted creature by sources of the chosen color. |
Rosheen Meanderer | 3R/G | Legendary Creature — Giant Shaman | {T}: Add {C}{C}{C}{C}. Spend this mana only on costs that contain {X}. 4/4 |
Swirling Spriggan | 2GG | Creature — Goblin Shaman | {G/U}{G/U}: Target creature you control becomes the color or colors of your choice until end of turn. 3/3 |