M:tG card similarity search
3 · Artifact
{T}: Choose a player. That player adds one mana of any color they choose.
Name | Mana | Type | Text |
---|---|---|---|
Shire Scarecrow | 2 | Artifact Creature — Scarecrow | Defender {1}: Add one mana of any color. Activate only once each turn. 0/3 |
Spinning Wheel | 3 | Artifact | {T}: Add one mana of any color. {5}, {T}: Tap target creature. |
Bloom Tender | 1G | Creature — Elf Druid | {T}: For each color among permanents you control, add one mana of that color. 1/1 |
Model of Unity | 3 | Artifact | Whenever players finish voting, you and each opponent who voted for a choice you voted for may scry 2. {T}: Add one mana of any color. |
Captivating Crossroads | Land | During your first three turns of the game, Captivating Crossroads enters the battlefield tapped if you were the starting player. As Captivating Crossroads enters the battlefield, choose a color. {T}: Add one mana of the chosen color. | |
Altar of the Pantheon | 3 | Artifact | Your devotion to each color and each combination of colors is increased by one. {T}: Add one mana of any color. If you control a God, a Demigod, or a legendary enchantment, you gain 1 life. |
Blossom-Clad Werewolf | Creature — Werewolf | {T}: Add two mana of any one color. Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.) 3/4 | |
Quirion Sentinel | 1G | Creature — Elf Druid | When Quirion Sentinel enters the battlefield, add one mana of any color. 2/1 |
Esika, God of the Tree | 1GG | Legendary Creature — God | Vigilance {T}: Add one mana of any color. Other legendary creatures you control have vigilance and "{T}: Add one mana of any color." 1/4 |
Flywheel Racer | 2 | Artifact — Vehicle | Vigilance {T}: Add one mana of any color. Activate only if Flywheel Racer is a creature. Crew 1 (Tap any number of creatures you control with total power 1 or more: This Vehicle becomes an artifact creature until end of turn.) 3/2 |