M:tG card similarity search
2W · Creature — Spirit
Flying {1}{U}: Return target Spirit you control to its owner's hand. 2/2
Name | Mana | Type | Text |
---|---|---|---|
Heir to the Night | Creature — Vampire Berserker | Flying 3/2 | |
Animus of Night's Reach | Enchantment Creature — Spirit | Menace (This creature can't be blocked except by two or more creatures.) Whenever Animus of Night's Reach attacks, it gets +X/+0 until end of turn, where X is the number of creature cards in defending player's graveyard. 0/4 | |
Fiend Hunter | 1WW | Creature — Human Cleric | When Fiend Hunter enters the battlefield, you may exile another target creature. When Fiend Hunter leaves the battlefield, return the exiled card to the battlefield under its owner's control. 1/3 |
Unfinished Business | 3WW | Sorcery | Return target creature card from your graveyard to the battlefield, then return up to two target Aura and/or Equipment cards from your graveyard to the battlefield attached to that creature. (If the Auras can't enchant that creature, they remain in your graveyard.) |
Animating Faerie | 2U | Creature — Faerie | Flying 2/2 |
Faerie Guidemother | W | Creature — Faerie | Flying 1/1 |
Hypnotic Sprite | UU | Creature — Faerie | Flying 2/1 |
Moon Sprite | 1G | Creature — Faerie | Flying 1/1 |
Oko's Accomplices | 2U | Creature — Faerie | Flying 2/3 |
Scryb Sprites | G | Creature — Faerie | Flying 1/1 |