Card Codex

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17 May 2024: Card library updated.

Speedway Fanatic

1R · Creature — Human Pilot

Haste Whenever Speedway Fanatic crews a Vehicle, that Vehicle gains haste until end of turn. 2/1

Similar cards

Color identity:
NameManaTypeText
Hot Pursuit 1REnchantment When Hot Pursuit enters the battlefield, suspect target creature an opponent controls. As long as Hot Pursuit remains on the battlefield, that creature is also goaded. At the beginning of combat on your turn, if two or more players have lost the game, gain control of all goaded and/or suspected creatures until end of turn. Untap them. They gain haste until end of turn.
Goblin Rimerunner 2RSnow Creature — Goblin Warrior {T}: Target creature can't block this turn. {S}: Goblin Rimerunner gains haste until end of turn. ({S} can be paid with one mana from a snow source.) 2/2
Rip-Clan Crasher RGCreature — Human Warrior Haste 2/2
Tiamat's Fanatics 4RCreature — Dragon Warrior Haste Myriad (Whenever this creature attacks, for each opponent other than defending player, you may create a token that's a copy of this creature that's tapped and attacking that player or a planeswalker they control. Exile the tokens at end of combat.) 4/3
Stormchaser Mage URCreature — Human Wizard Flying, haste Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) 1/3
Rabbit Battery RArtifact Creature — Equipment Rabbit Haste Equipped creature gets +1/+1 and has haste. Reconfigure {R} ({R}: Attach to target creature you control; or unattach from a creature. Reconfigure only as a sorcery. While attached, this isn't a creature.) 1/1
Amped Up 5RSorcery This spell costs {1} less to cast for each electrical socket in a wall or floor you can see from your seat. Gain control of target creature until end of turn. Untap that creature. Until end of turn, it gets +3/+0 and gains haste.
Nameless Conqueror Enchantment Creature — Human Samurai Trample, haste 3/3
Duke Ulder Ravengard 4RWLegendary Creature — Human Noble Soldier At the beginning of combat on your turn, another target creature you control gains haste and myriad until end of turn. (Whenever it attacks, for each opponent other than defending player, you may create a token that's a copy of that creature that's tapped and attacking that player or a planeswalker they control. Exile the tokens at end of combat.) 5/5
Paragon of Fierce Defiance 3RCreature — Human Warrior Other red creatures you control get +1/+1. {R}, {T}: Another target red creature you control gains haste until end of turn. (It can attack and {T} this turn.) 2/2
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