Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Spell Stutter

1U · Instant

Counter target spell unless its controller pays {2} plus an additional {1} for each Faerie you control.

Similar cards

Color identity:
NameManaTypeText
Gleemax 1000000Legendary Artifact You choose all targets for all spells and abilities.
Heavyweight Demolisher 7Artifact Creature — Construct Menace At the beginning of your upkeep, tap Heavyweight Demolisher unless you pay {3}. Unearth {6}{R}{R} ({6}{R}{R}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.) 8/6
Parish-Blade Trainee 1WCreature — Human Soldier Training (Whenever this creature attacks with another creature with greater power, put a +1/+1 counter on this creature.) When Parish-Blade Trainee dies, put its counters on target creature you control. 1/2
Labyrinth Guardian 1UCreature — Illusion Warrior When Labyrinth Guardian becomes the target of a spell, sacrifice it. Embalm {3}{U} ({3}{U}, Exile this card from your graveyard: Create a token that's a copy of it, except it's a white Zombie Illusion Warrior with no mana cost. Embalm only as a sorcery.) 2/3
Soul Barrier 2UEnchantment Whenever an opponent casts a creature spell, Soul Barrier deals 2 damage to that player unless they pay {2}.
Fettergeist 2UCreature — Spirit Flying At the beginning of your upkeep, sacrifice Fettergeist unless you pay {1} for each other creature you control. 3/4
Autonomous Assembler 5Artifact Creature — Assembly-Worker Prototype {1}{W} — 2/2 (You may cast this spell with different mana cost, color, and size. It keeps its abilities and types.) Vigilance {1}, {T}: Put a +1/+1 counter on target Assembly-Worker you control. 4/5
Whipstitched Zombie 1BCreature — Zombie At the beginning of your upkeep, sacrifice Whipstitched Zombie unless you pay {B}. 2/2
Immaculate Magistrate 3GCreature — Elf Shaman {T}: Put a +1/+1 counter on target creature for each Elf you control. 2/2
Force of Virtue 2WWEnchantment If it's not your turn, you may exile a white card from your hand rather than pay this spell's mana cost. Flash Creatures you control get +1/+1.
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