M:tG card similarity search
2G · Creature — Centaur
Creatures you control can't be the targets of blue spells or abilities from blue sources. 3/2
Name | Mana | Type | Text |
---|---|---|---|
Guile | 3UUU | Creature — Elemental Incarnation | Guile can't be blocked except by three or more creatures. If a spell or ability you control would counter a spell, instead exile that spell and you may play that card without paying its mana cost. When Guile is put into a graveyard from anywhere, shuffle it into its owner's library. 6/6 |
Audacious Infiltrator | 1W | Creature — Dwarf Rogue | Audacious Infiltrator can't be blocked by artifact creatures. 3/1 |
Latch Seeker | 1UU | Creature — Spirit | Latch Seeker can't be blocked. 3/1 |
Unimpeded Trespasser | Creature — Spirit | Unimpeded Trespasser can't be blocked. 3/3 | |
Wilson, Subtle Bear | 1GU | Legendary Creature — Bear Warrior | Reach, trample Ward {2} Wilson, Subtle Bear can't be blocked. {1}{G}{U}, Exile Wilson from your graveyard: Target creature you control perpetually gains "This creature can't be blocked." Activate only as a sorcery. 3/3 |
Dimir Infiltrator | UB | Creature — Spirit | Dimir Infiltrator can't be blocked. Transmute {1}{U}{B} ({1}{U}{B}, Discard this card: Search your library for a card with the same mana value as this card, reveal it, put it into your hand, then shuffle. Transmute only as a sorcery.) 1/3 |
Taoist Mystic | 2G | Creature — Human Mystic | Taoist Mystic can't be blocked by creatures with horsemanship. 2/2 |
Linvala, Shield of Sea Gate | 1WU | Legendary Creature — Angel Wizard | Flying At the beginning of combat on your turn, if you have a full party, choose target nonland permanent an opponent controls. Until your next turn, it can't attack or block, and its activated abilities can't be activated. Sacrifice Linvala: Choose hexproof or indestructible. Creatures you control gain that ability until end of turn. 3/3 |
Tunnel | R | Instant | Destroy target Wall. It can't be regenerated. |
Hooded Horror | 4B | Creature — Horror | Hooded Horror can't be blocked as long as defending player controls the most creatures or is tied for the most. 4/4 |