Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Spellbook

0 · Artifact

You have no maximum hand size.

Similar cards

Color identity:
NameManaTypeText
Only the Best 1WSorcery — Adventure Return target Booster Fun card from your graveyard to your hand.
Price of Knowledge 6BEnchantment Players have no maximum hand size. At the beginning of each opponent's upkeep, Price of Knowledge deals damage to that player equal to the number of cards in that player's hand.
Veiled Crocodile 2UEnchantment When a player has no cards in hand, if Veiled Crocodile is an enchantment, Veiled Crocodile becomes a 4/4 Crocodile creature.
Wrenn and Seven 3GGLegendary Planeswalker — Wrenn [+1]: Reveal the top four cards of your library. Put all land cards revealed this way into your hand and the rest into your graveyard. [0]: Put any number of land cards from your hand onto the battlefield tapped. [−3]: Create a green Treefolk creature token with reach and "This creature's power and toughness are each equal to the number of lands you control." [−8]: Return all permanent cards from your graveyard to your hand. You get an emblem with "You have no maximum hand size." Loyalty 5
Cyclone Summoner 5UUCreature — Giant Wizard When Cyclone Summoner enters the battlefield, if you cast it from your hand, return all permanents to their owners' hands except for Giants, Wizards, and lands. 7/7
Dark Suspicions 2BBEnchantment At the beginning of each opponent's upkeep, that player loses X life, where X is the number of cards in that player's hand minus the number of cards in your hand.
Deathmask Nezumi 2BCreature — Rat Shaman As long as you have seven or more cards in hand, Deathmask Nezumi gets +2/+1 and has fear. (It can't be blocked except by artifact creatures and/or black creatures.) 2/2
Reap the Past XRGSorcery Return X cards at random from your graveyard to your hand. Exile Reap the Past.
Leave 1WInstant Return any number of target permanents you own to your hand.
Struggle for Sanity 2BBSorcery Target opponent reveals their hand. That player exiles a card from it, then you exile a card from it. Repeat this process until all cards in that hand have been exiled. That player returns the cards they exiled this way to their hand and puts the rest into their graveyard.
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