M:tG card similarity search
3UR · Creature — Dragon
Flying Whenever Spellbound Dragon attacks, draw a card, then discard a card. Spellbound Dragon gets +X/+0 until end of turn, where X is the discarded card's mana value. 3/5
Name | Mana | Type | Text |
---|---|---|---|
Flameblade Adept | R | Creature — Jackal Warrior | Menace Whenever you cycle or discard a card, Flameblade Adept gets +1/+0 until end of turn. 1/2 |
Centaur Veteran | 5G | Creature — Centaur | Trample {G}, Discard a card: Regenerate Centaur Veteran. 3/3 |
Grisly Survivor | 2B | Creature — Minotaur Warrior | Whenever you cycle or discard a card, Grisly Survivor gets +2/+0 until end of turn. 2/3 |
Immersturm Raider | 1R | Creature — Demon Berserker | When Immersturm Raider enters the battlefield, you may discard a card. If you do, draw a card. 2/1 |
Common Iguana | 1R | Host Creature — Lizard | When this creature enters the battlefield, you may discard a card. If you do, draw a card. 1/3 |
Viashino Racketeer | 2R | Creature — Viashino Rogue | When Viashino Racketeer enters the battlefield, you may discard a card. If you do, draw a card. 2/1 |
Great Desert Hellion | 1BR | Creature — Hellion | Starting intensity 1 Menace At the beginning of your upkeep, sacrifice Great Desert Hellion unless you discard a card. If you discard a card this way, Great Desert Hellion intensifies by 1. When Great Desert Hellion leaves the battlefield, you may discard your hand. If you do, draw cards equal to Great Desert Hellion's intensity. 5/5 |
Rakdos Headliner | BR | Creature — Devil | Haste Echo—Discard a card. (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) 3/3 |
Urza's Tome | 2 | Artifact | {3}, {T}: Draw a card. Then discard a card unless you exile a historic card from your graveyard. (Artifacts, legendaries, and Sagas are historic.) |
Scrapwork Mutt | 2 | Artifact Creature — Dog | When Scrapwork Mutt enters the battlefield, you may discard a card. If you do, draw a card. Unearth {1}{R} ({1}{R}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.) 2/1 |