Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Spelleater Wolverine

2R · Creature — Wolverine

Spelleater Wolverine has double strike as long as there are three or more instant and/or sorcery cards in your graveyard. 3/2

Similar cards

Color identity:
NameManaTypeText
Glaive of the Guildpact 2Artifact — Equipment Equipped creature gets +1/+0 for each Gate you control and has vigilance and menace. (A creature with menace can't be blocked except by two or more creatures.) Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.)
Rubbleback Rhino 4GCreature — Rhino Hexproof (This creature can't be the target of spells or abilities your opponents control.) 3/4
Dearly Departed 4WWCreature — Spirit Flying As long as Dearly Departed is in your graveyard, each Human creature you control enters the battlefield with an additional +1/+1 counter on it. 5/5
Briarbridge Tracker 2GCreature — Human Scout Vigilance When Briarbridge Tracker enters the battlefield, investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.") As long as you control a token, Briarbridge Tracker gets +2/+0. 2/3
Return of the Nightstalkers 5BBSorcery Return all Nightstalker permanent cards from your graveyard to the battlefield. Then destroy all Swamps you control.
Coordinated Assault RInstant Up to two target creatures each get +1/+0 and gain first strike until end of turn.
Ankle Shanker 2RWBCreature — Goblin Berserker Haste Whenever Ankle Shanker attacks, creatures you control gain first strike and deathtouch until end of turn. 2/2
Argivian Find WInstant Return target artifact or enchantment card from your graveyard to your hand.
Prosthetic Injector 1Artifact — Equipment Equipped creature gets +0/+2 and has toxic 1. (Players dealt combat damage by equipped creature also get a poison counter.) Equip {1}
Runaway Steam-Kin 1RCreature — Elemental Whenever you cast a red spell, if Runaway Steam-Kin has fewer than three +1/+1 counters on it, put a +1/+1 counter on Runaway Steam-Kin. Remove three +1/+1 counters from Runaway Steam-Kin: Add {R}{R}{R}. 1/1
Page 211