Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Spellheart Chimera

1UR · Creature — Chimera

Flying, trample Spellheart Chimera's power is equal to the number of instant and sorcery cards in your graveyard. */3

Similar cards

Color identity:
NameManaTypeText
Rubblehulk 4RGCreature — Elemental Rubblehulk's power and toughness are each equal to the number of lands you control. Bloodrush — {1}{R}{G}, Discard Rubblehulk: Target attacking creature gets +X/+X until end of turn, where X is the number of lands you control. */*
Scrapyard Salvo 1RRSorcery Scrapyard Salvo deals damage to target player or planeswalker equal to the number of artifact cards in your graveyard.
Wild Defiance 2GEnchantment Whenever a creature you control becomes the target of an instant or sorcery spell, that creature gets +3/+3 until end of turn.
Gelectrode 1URCreature — Weird {T}: Gelectrode deals 1 damage to any target. Whenever you cast an instant or sorcery spell, you may untap Gelectrode. 0/1
Overmaster RSorcery The next instant or sorcery spell you cast this turn can't be countered. Draw a card.
Eris, Roar of the Storm 8URLegendary Creature — Elemental Warlock This spell costs {2} less to cast for each different mana value among instant and sorcery cards in your graveyard. Flying, prowess Whenever you cast your second spell each turn, create a 4/4 red Dragon Elemental creature token with flying and prowess. 4/4
Arcane Endeavor 5UUSorcery Roll two d8 and choose one result. Draw cards equal to that result. Then you may cast an instant or sorcery spell with mana value less than or equal to the other result from your hand without paying its mana cost.
Highspire Mantis 2RWCreature — Insect Flying, trample 3/3
Quash 2UUInstant Counter target instant or sorcery spell. Search its controller's graveyard, hand, and library for all cards with the same name as that spell and exile them. Then that player shuffles.
Shapeshifter 6Artifact Creature — Shapeshifter As Shapeshifter enters the battlefield, choose a number between 0 and 7. At the beginning of your upkeep, you may choose a number between 0 and 7. Shapeshifter's power is equal to the last chosen number and its toughness is equal to 7 minus that number. */7-*
Page 44