M:tG card similarity search
2 · Artifact Creature — Phyrexian Horror
{U/P}: Change a target of target spell or ability to Spellskite. ({U/P} can be paid with either {U} or 2 life.) 0/4
Name | Mana | Type | Text |
---|---|---|---|
Keep Safe | 1U | Instant | Counter target spell that targets a permanent you control. Draw a card. |
Lifeforce | GG | Enchantment | {G}{G}: Counter target black spell. |
Crackdown Construct | 4 | Artifact Creature — Construct | Whenever you activate an ability of an artifact or creature that isn't a mana ability, Crackdown Construct gets +1/+1 until end of turn. 2/2 |
Drivnod, Carnage Dominus | 3BB | Legendary Creature — Phyrexian Horror | If a creature dying causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time. {B/P}{B/P}, Exile three creature cards from your graveyard: Put an indestructible counter on Drivnod, Carnage Dominus. ({B/P} can be paid with either {B} or 2 life.) 8/3 |
Tithe Taker | 1W | Creature — Human Soldier | During your turn, spells your opponents cast cost {1} more to cast and abilities your opponents activate cost {1} more to activate unless they're mana abilities. Afterlife 1 (When this creature dies, create a 1/1 white and black Spirit creature token with flying.) 2/1 |
Bag Check | 1UU | Instant | Counter target spell, then ask a person outside the game if that spell looks dangerous to them. If they say yes, draw a card, then discard a card. |
Induce Paranoia | 2UU | Instant | Counter target spell. If {B} was spent to cast this spell, that spell's controller mills X cards, where X is the spell's mana value. |
Complicate | 2U | Instant | Counter target spell unless its controller pays {3}. Cycling {2}{U} ({2}{U}, Discard this card: Draw a card.) When you cycle Complicate, you may counter target spell unless its controller pays {1}. |
Ixidor's Will | 2U | Instant | Counter target spell unless its controller pays {2} for each Wizard on the battlefield. |
Hushbringer | 1W | Creature — Faerie | Flying, lifelink Creatures entering the battlefield or dying don't cause abilities to trigger. 1/2 |