M:tG card similarity search
3W · Enchantment
If a blue source would deal damage to you, prevent 2 of that damage.
Name | Mana | Type | Text |
---|---|---|---|
Ragefire | 1R | Sorcery | Ragefire deals 3 damage to target creature. |
Scorching Shot | RR | Sorcery | Scorching Shot deals 5 damage to target creature. |
Tower of Calamities | 4 | Artifact | {8}, {T}: Tower of Calamities deals 12 damage to target creature. |
Scattershot | 2R | Instant | Scattershot deals 1 damage to target creature. Storm (When you cast this spell, copy it for each spell cast before it this turn. You may choose new targets for the copies.) |
Boulder Salvo | 4R | Sorcery | Surge {1}{R} (You may cast this spell for its surge cost if you or a teammate has cast another spell this turn.) Boulder Salvo deals 4 damage to target creature. |
Polukranos, World Eater | 2GG | Legendary Creature — Hydra | {X}{X}{G}: Monstrosity X. (If this creature isn't monstrous, put X +1/+1 counters on it and it becomes monstrous.) When Polukranos, World Eater becomes monstrous, it deals X damage divided as you choose among any number of target creatures your opponents control. Each of those creatures deals damage equal to its power to Polukranos. 5/5 |
Bituminous Blast | 3BR | Instant | Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom of your library in a random order.) Bituminous Blast deals 4 damage to target creature. |
Enter the God-Eternals | 2UUB | Sorcery | Enter the God-Eternals deals 4 damage to target creature and you gain life equal to the damage dealt this way. Target player mills four cards. Amass Zombies 4. (Put four +1/+1 counters on an Army you control. It's also a Zombie. If you don't control an Army, create a 0/0 black Zombie Army creature token first.) |
Ghostfire | 2R | Instant | Ghostfire is colorless. Ghostfire deals 3 damage to any target. |
Soldevi Heretic | 2U | Creature — Human Cleric | {W}, {T}: Prevent the next 2 damage that would be dealt to target creature this turn. Target opponent may draw a card. 2/2 |