Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Sphere of Resistance

2 · Artifact

Spells cost {1} more to cast.

Similar cards

Color identity:
NameManaTypeText
Cephalid Aristocrat 4UCreature — Cephalid Noble Whenever Cephalid Aristocrat becomes the target of a spell or ability, mill two cards. 3/3
Conjurer's Ban WBSorcery Choose a card name. Until your next turn, spells with the chosen name can't be cast and lands with the chosen name can't be played. Draw a card.
High Tide UInstant Until end of turn, whenever a player taps an Island for mana, that player adds an additional {U}.
Duskwatch Recruiter 1GCreature — Human Warrior Werewolf {2}{G}: Look at the top three cards of your library. You may reveal a creature card from among them and put it into your hand. Put the rest on the bottom of your library in any order. At the beginning of each upkeep, if no spells were cast last turn, transform Duskwatch Recruiter. 2/2
Slobad, Iron Goblin 2RLegendary Creature — Phyrexian Goblin Artificer {T}, Sacrifice an artifact: Add an amount of {R} equal to the sacrificed artifact's mana value. Spend this mana only to cast artifact spells or activate abilities of artifacts. 3/3
Display of Power 1RRInstant This spell can't be copied. Copy any number of target instant and/or sorcery spells. You may choose new targets for the copies.
Simon, Wild Magic Sorcerer 2ULegendary Creature — Human Elf Shaman Whenever you cast an instant or sorcery spell with mana value 3 or greater, roll a d20. 1-9 | Each player draws a card. 10-19 | You draw a card. 20 | Copy that spell. You may choose new targets for the copy. 1/1
Lost in the Mist 3UUInstant Counter target spell. Return target permanent to its owner's hand.
Seasonal Sequels XUUUInstant Pitch the titles of up to X holiday-themed sequels to target spell. Copy that spell for each title pitched, except the copy has that name. You may choose new targets for the copies. (Simply adding numbers isn't festive enough.)
Runaway Growth 3GEnchantment — Aura Starting intensity 1 Enchant land Whenever enchanted land is tapped for mana, its controller adds an additional amount of {G} equal to Runaway Growth's intensity. Then Runaway Growth intensifies by 1.
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