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17 May 2024: Card library updated.

Sphere of Safety

4W · Enchantment

Creatures can't attack you or planeswalkers you control unless their controller pays {X} for each of those creatures, where X is the number of enchantments you control.

Similar cards

Color identity:
NameManaTypeText
Invoke Despair 1BBBBSorcery Target opponent sacrifices a creature. If they can't, they lose 2 life and you draw a card. Then repeat this process for an enchantment and a planeswalker.
Corpse Augur 3BCreature — Zombie Wizard When Corpse Augur dies, you draw X cards and you lose X life, where X is the number of creature cards in target player's graveyard. 4/2
Liquid Fire 4RRSorcery As an additional cost to cast this spell, choose a number between 0 and 5. Liquid Fire deals X damage to target creature and 5 minus X damage to that creature's controller, where X is the chosen number.
Peace Talks 1WSorcery This turn and next turn, creatures can't attack, and players and permanents can't be the targets of spells or activated abilities.
Gruesome Scourger 3BBCreature — Orc Warrior When Gruesome Scourger enters the battlefield, it deals damage to target opponent or planeswalker equal to the number of creatures you control. 3/3
Spell Shrivel 2UInstant Devoid (This card has no color.) Counter target spell unless its controller pays {4}. If that spell is countered this way, exile it instead of putting it into its owner's graveyard.
Fettergeist 2UCreature — Spirit Flying At the beginning of your upkeep, sacrifice Fettergeist unless you pay {1} for each other creature you control. 3/4
Dragonskull Summit Land Dragonskull Summit enters the battlefield tapped unless you control a Swamp or a Mountain. {T}: Add {B} or {R}.
Sanctum of Calm Waters 3ULegendary Enchantment — Shrine At the beginning of your precombat main phase, you may draw X cards, where X is the number of Shrines you control. If you do, discard a card.
Magistrate's Veto 2REnchantment White creatures and blue creatures can't block.
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