Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Sphinx's Decree

1W · Sorcery

Each opponent can't cast instant or sorcery spells during that player's next turn.

Similar cards

Color identity:
NameManaTypeText
Bloodwater Entity 1URCreature — Elemental Flying Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) When Bloodwater Entity enters the battlefield, you may put target instant or sorcery card from your graveyard on top of your library. 2/2
Krark, the Thumbless 1RLegendary Creature — Goblin Wizard Whenever you cast an instant or sorcery spell, flip a coin. If you lose the flip, return that spell to its owner's hand. If you win the flip, copy that spell, and you may choose new targets for the copy. Partner (You can have two commanders if both have partner.) 2/2
Shipwreck Dowser 3UUCreature — Merfolk Wizard Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) When Shipwreck Dowser enters the battlefield, return target instant or sorcery card from your graveyard to your hand. 3/3
Salvager of Secrets 3UUCreature — Merfolk Wizard When Salvager of Secrets enters the battlefield, return target instant or sorcery card from your graveyard to your hand. 2/2
Mysterious Stranger 2RRCreature — Human Rogue Flash When Mysterious Stranger enters the battlefield, for each graveyard with an instant or sorcery card in it, exile target instant or sorcery card from that graveyard. If two or more cards are exiled this way, choose one of them at random and copy it. You may cast the copy without paying its mana cost. 3/2
Ulamog's Reclaimer 4UCreature — Eldrazi Processor Devoid (This card has no color.) When Ulamog's Reclaimer enters the battlefield, you may put a card an opponent owns from exile into that player's graveyard. If you do, return target instant or sorcery card from your graveyard to your hand. 2/5
Mission Briefing UUInstant Surveil 2, then choose an instant or sorcery card in your graveyard. You may cast it this turn. If that spell would be put into your graveyard, exile it instead. (To surveil 2, look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)
Deafening Silence WEnchantment Each player can't cast more than one noncreature spell each turn.
Enigma Drake 1URCreature — Drake Flying Enigma Drake's power is equal to the number of instant and sorcery cards in your graveyard. */4
Reflective Golem 3Artifact Creature — Golem Whenever you cast an instant or sorcery spell that targets only Reflective Golem, you may pay {2}. If you do, copy that spell. You may choose new targets for the copy. 2/3
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