M:tG card similarity search
5UU · Creature — Sphinx
Flying Whenever Sphinx Ambassador deals combat damage to a player, search that player's library for a card, then that player chooses a card name. If you searched for a creature card that doesn't have that name, you may put it onto the battlefield under your control. Then that player shuffles. 5/5
Name | Mana | Type | Text |
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Seedguide Ash | 4G | Creature — Treefolk Druid | When Seedguide Ash dies, you may search your library for up to three Forest cards, put them onto the battlefield tapped, then shuffle. 4/4 |
Painful Memories | 1B | Sorcery | Look at target opponent's hand and choose a card from it. Put that card on top of that player's library. |
Three Dreams | 4W | Sorcery | Search your library for up to three Aura cards with different names, reveal them, put them into your hand, then shuffle. |
Rushed Rebirth | BG | Instant | Choose target creature. When that creature dies this turn, search your library for a creature card with lesser mana value, put it onto the battlefield tapped, then shuffle. |
Destructive Urge | 1RR | Enchantment — Aura | Enchant creature Whenever enchanted creature deals combat damage to a player, that player sacrifices a land. |
Fertile Footsteps | 2G | Sorcery — Adventure | Search your library for a basic land card, put it onto the battlefield, then shuffle. (Then exile this card. You may cast the creature later from exile.) |
Head Games | 3BB | Sorcery | Target opponent puts the cards from their hand on top of their library. Search that player's library for that many cards. The player puts those cards into their hand, then shuffles. |
Slith Firewalker | RR | Creature — Slith | Haste Whenever Slith Firewalker deals combat damage to a player, put a +1/+1 counter on it. 1/1 |
Denied! | U | Instant | Choose a card name, then target spell's controller reveals their hand. If a card with the chosen name is revealed this way, counter that spell. |
Water Weird | 3U | Creature — Elemental Weird | Whenever Water Weird deals combat damage to a player, put a +1/+1 counter on Water Weird if the top card of your library is a nonland card. Otherwise, you may mill a card. {1}{U}: Water Weird gets +1/-1 until end of turn. 3/4 |