M:tG card similarity search
5UU · Creature — Sphinx
Flying Whenever Sphinx Ambassador deals combat damage to a player, search that player's library for a card, then that player chooses a card name. If you searched for a creature card that doesn't have that name, you may put it onto the battlefield under your control. Then that player shuffles. 5/5
Name | Mana | Type | Text |
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Search the City | 4U | Enchantment | When Search the City enters the battlefield, exile the top five cards of your library. Whenever you play a card with the same name as one of the exiled cards, you may put one of those cards with that name into its owner's hand. Then if there are no cards exiled with Search the City, sacrifice it. If you do, take an extra turn after this one. |
Angelic Harold | 1WU | Legendary Creature — Angel Performer | Flying When Angelic Harold enters the battlefield, you may put a name sticker on a nonland permanent you own. Each creature you control with three or more words in its name gets +1/+1. 2/2 |
Volatile Chimera | 2R | Creature — Elemental Chimera | Before you shuffle your deck to start the game, you may reveal this card from your deck and exile three or more creature cards you drafted that aren't in your deck. {1}{R}: Choose a card at random you exiled with cards named Volatile Chimera. Volatile Chimera becomes a copy of that card, except it has this ability. 3/2 |
Bog Glider | 2B | Creature — Human Mercenary | Flying {T}, Sacrifice a land: Search your library for a Mercenary permanent card with mana value 2 or less, put it onto the battlefield, then shuffle. 1/1 |
Migratory Greathorn | 3G | Creature — Beast | Mutate {2}{G} (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.) Whenever this creature mutates, search your library for a basic land card, put it onto the battlefield tapped, then shuffle. 3/4 |
Hordewing Skaab | 4U | Creature — Zombie Horror | Flying Other Zombies you control have flying. Whenever one or more Zombies you control deal combat damage to one or more of your opponents, you may draw cards equal to the number of opponents dealt damage this way. If you do, discard that many cards. 3/3 |
Dune-Brood Nephilim | BRGW | Creature — Nephilim | Whenever Dune-Brood Nephilim deals combat damage to a player, create a 1/1 colorless Sand creature token for each land you control. 3/3 |
Rise of the Dark Realms | 7BB | Sorcery | Put all creature cards from all graveyards onto the battlefield under your control. |
Stranglehold | 3R | Enchantment | Your opponents can't search libraries. If an opponent would begin an extra turn, that player skips that turn instead. |
Rathi Intimidator | 1BB | Creature — Phyrexian Horror Mercenary | Fear (This creature can't be blocked except by artifact creatures and/or black creatures.) {2}, {T}: Search your library for a Mercenary permanent card with mana value 2 or less, put it onto the battlefield, then shuffle. 2/1 |