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17 May 2024: Card library updated.

Sphinx Sovereign

4WUUB · Artifact Creature — Sphinx

Flying At the beginning of your end step, you gain 3 life if Sphinx Sovereign is untapped. Otherwise, each opponent loses 3 life. 6/6

Similar cards

Color identity:
NameManaTypeText
Presence of the Wise 2WWSorcery You gain 2 life for each card in your hand.
Vitalizing Cascade XGWInstant You gain X plus 3 life.
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Marrow Bats 4BCreature — Bat Skeleton Flying Pay 4 life: Regenerate Marrow Bats. 4/1
Archway Angel 5WCreature — Angel Flying When Archway Angel enters the battlefield, you gain 2 life for each Gate you control. 3/4
Valkyrie Harbinger 4WWCreature — Angel Cleric Flying, lifelink At the beginning of each end step, if you gained 4 or more life this turn, create a 4/4 white Angel creature token with flying and vigilance. 4/5
Honey Mammoth 4GGCreature — Elephant When Honey Mammoth enters the battlefield, you gain 4 life. 6/6
Sunseed Nurturer 2WCreature — Human Druid Wizard At the beginning of your end step, if you control a creature with power 5 or greater, you may gain 2 life. {T}: Add {C}. 1/1
Shepherd of Heroes 4WCreature — Angel Cleric Flying When Shepherd of Heroes enters the battlefield, you gain 2 life for each creature in your party. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.) 3/4
Ravenous Lindwurm 4GGCreature — Wurm When Ravenous Lindwurm enters the battlefield, you gain 4 life. 6/6
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