M:tG card similarity search
3UB · Artifact Creature — Sphinx
Flying When Sphinx Summoner enters the battlefield, you may search your library for an artifact creature card, reveal it, put it into your hand, then shuffle. 3/3
Name | Mana | Type | Text |
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Enter the Dungeon | BB | Sorcery | Players play a Magic subgame under the table, starting at 5 life and using their libraries as their decks. The winner searches their library for two cards, puts those cards into their hand, then shuffles. |
Fighter Class | RW | Enchantment — Class | (Gain the next level as a sorcery to add its ability.) When Fighter Class enters the battlefield, search your library for an Equipment card, reveal it, put it into your hand, then shuffle. {1}{R}{W}: Level 2 Equip abilities you activate cost {2} less to activate. {3}{R}{W}: Level 3 Whenever a creature you control attacks, up to one target creature blocks it this combat if able. |
Mystical Tutor | U | Instant | Search your library for an instant or sorcery card, reveal it, then shuffle and put that card on top. |
Sterling Grove | GW | Enchantment | Other enchantments you control have shroud. (They can't be the targets of spells or abilities.) {1}, Sacrifice Sterling Grove: Search your library for an enchantment card, reveal it, then shuffle and put that card on top. |
Grim Tutor | 1BB | Sorcery | Search your library for a card, put that card into your hand, then shuffle. You lose 3 life. |
Goblin Engineer | 1R | Creature — Goblin Artificer | When Goblin Engineer enters the battlefield, you may search your library for an artifact card, put it into your graveyard, then shuffle. {R}, {T}, Sacrifice an artifact: Return target artifact card with mana value 3 or less from your graveyard to the battlefield. 1/2 |
Isperia the Inscrutable | 1WWUU | Legendary Creature — Sphinx | Flying Whenever Isperia the Inscrutable deals combat damage to a player, choose a card name. That player reveals their hand. If a card with the chosen name is revealed this way, search your library for a creature card with flying, reveal it, put it into your hand, then shuffle. 3/6 |
You Happen On a Glade | 2G | Instant | Choose one — • Journey On — Search your library for up to two basic land cards, reveal them, put them into your hand, then shuffle. • Make Camp — Return target permanent card from your graveyard to your hand. |
Arsenal Thresher | 2W/BU | Artifact Creature — Construct | As Arsenal Thresher enters the battlefield, you may reveal any number of other artifact cards from your hand. Arsenal Thresher enters the battlefield with a +1/+1 counter on it for each card revealed this way. 2/2 |
Cultivate | 2G | Sorcery | Search your library for up to two basic land cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle. |