M:tG card similarity search
5UU · Creature — Sphinx
Flying When Sphinx of Uthuun enters the battlefield, reveal the top five cards of your library. An opponent separates those cards into two piles. Put one pile into your hand and the other into your graveyard. 5/6
Name | Mana | Type | Text |
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Lord of Change | 6U | Creature — Demon | Flying, ward {3} Architect of Deception — When Lord of Change enters the battlefield, draw three cards. 6/6 |
Rulik Mons, Warren Chief | 1RGG | Legendary Creature — Goblin | Menace (This creature can't be blocked except by two or more creatures.) Whenever Rulik Mons, Warren Chief attacks, look at the top card of your library. If it's a land card, you may put it onto the battlefield tapped. If you didn't put a card onto the battlefield this way, create a 1/1 red Goblin creature token. 3/3 |
Quicksilver Fisher | 3UU | Creature — Phyrexian Drake | Flying When Quicksilver Fisher enters the battlefield, draw a card, then discard a card. 4/3 |
Mephitic Draught | 1B | Artifact | When Mephitic Draught enters the battlefield or is put into a graveyard from the battlefield, you draw a card and you lose 1 life. |
Belfry Spirit | 3WW | Creature — Spirit | Flying Haunt (When this creature dies, exile it haunting target creature.) When Belfry Spirit enters the battlefield or the creature it haunts dies, create two 1/1 black Bat creature tokens with flying. 1/1 |
Archangel of Strife | 5WW | Creature — Angel | Flying As Archangel of Strife enters the battlefield, each player chooses war or peace. Creatures controlled by players who chose war get +3/+0. Creatures controlled by players who chose peace get +0/+3. 6/6 |
Thundermaw Hellkite | 3RR | Creature — Dragon | Flying Haste (This creature can attack and {T} as soon as it comes under your control.) When Thundermaw Hellkite enters the battlefield, it deals 1 damage to each creature with flying your opponents control. Tap those creatures. 5/5 |
Thalia's Lancers | 3WW | Creature — Human Knight | First strike When Thalia's Lancers enters the battlefield, you may search your library for a legendary card, reveal it, put it into your hand, then shuffle. 4/4 |
Pharika's Spawn | 3B | Creature — Gorgon | Escape—{5}{B}, Exile three other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.) Pharika's Spawn escapes with two +1/+1 counters on it. When it enters the battlefield this way, each opponent sacrifices a non-Gorgon creature. 3/4 |
Song of Eärendil | 3GU | Enchantment — Saga | (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — Scry 2, then draw two cards. II — Create a Treasure token and a 2/2 blue Bird creature token with flying. III — Put a flying counter on each creature you control without flying. |