M:tG card similarity search
4UU · Creature — Sphinx
Flying Discard two nonland cards with the same name: Draw four cards. 5/6
Name | Mana | Type | Text |
---|---|---|---|
Legion's End | 1B | Sorcery | Exile target creature an opponent controls with mana value 2 or less and all other creatures that player controls with the same name as that creature. Then that player reveals their hand and exiles all cards with that name from their hand and graveyard. |
Sadistic Hypnotist | 3BB | Creature — Human Minion | Sacrifice a creature: Target player discards two cards. Activate only as a sorcery. 2/2 |
Stroke of Luck | 1B | Sorcery | Look at the top four cards of your library. Choose one of them and put all cards with the same name as the chosen card from among them into your hand. You lose 1 life for each card put into your hand this way. Put the rest on the bottom of your library in a random order. |
Ebondeath, Dracolich | 2BB | Legendary Creature — Zombie Dragon | Flash Flying Ebondeath, Dracolich enters the battlefield tapped. You may cast Ebondeath, Dracolich from your graveyard if a creature not named Ebondeath, Dracolich died this turn. 5/2 |
Oko, the Ringleader | 2GU | Legendary Planeswalker — Oko | At the beginning of combat on your turn, Oko, the Ringleader becomes a copy of up to one target creature you control until end of turn, except he has hexproof. [+1]: Draw two cards. If you've committed a crime this turn, discard a card. Otherwise, discard two cards. [−1]: Create a 3/3 green Elk creature token. [−5]: For each other nonland permanent you control, create a token that's a copy of that permanent. Loyalty 3 |
Cylian Sunsinger | 1G | Creature — Elf Shaman | {R}{G}{W}: Cylian Sunsinger and each other creature with the same name as it get +3/+3 until end of turn. 2/2 |
Invasion of Amonkhet | 1UB | Battle — Siege | (As a Siege enters, choose an opponent to protect it. You and others can attack it. When it's defeated, exile it, then cast it transformed.) When Invasion of Amonkhet enters the battlefield, each player mills three cards, then each opponent discards a card and you draw a card. (To mill three cards, a player puts the top three cards of their library into their graveyard.) |
Nimana Skydancer | 2B | Creature — Human Rogue | Flash Flying When Nimana Skydancer enters the battlefield, target opponent mills two cards. (They put the top two cards of their library into their graveyard.) 2/1 |
Tomb Robber | 2B | Creature — Human Pirate | Menace {1}, Discard a card: Tomb Robber explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.) 1/1 |
Screeching Skaab | 1U | Creature — Zombie | When Screeching Skaab enters the battlefield, mill two cards. 2/1 |