Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Sphinx of the Second Sun

6UU · Creature — Sphinx

Flying At the beginning of your postcombat main phase, there is an additional beginning phase after this phase. (The beginning phase includes the untap, upkeep, and draw steps.) 6/6

Similar cards

Color identity:
NameManaTypeText
Call to Serve 1WEnchantment — Aura Enchant nonblack creature Enchanted creature gets +1/+2, has flying, and is an Angel in addition to its other types.
Blood Divination 3BSorcery As an additional cost to cast this spell, sacrifice a creature. Draw three cards.
Vivisection 3USorcery As an additional cost to cast this spell, sacrifice a creature. Draw three cards.
Impetuous Sunchaser 1RCreature — Human Soldier Flying, haste Impetuous Sunchaser attacks each combat if able. 1/1
Cactusfolk Sureshot 2RGCreature — Plant Mercenary Reach Ward {2} (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {2}.) At the beginning of combat on your turn, other creatures you control with power 4 or greater gain trample and haste until end of turn. 4/4
Nessian Hornbeetle 1GCreature — Insect At the beginning of combat on your turn, if you control another creature with power 4 or greater, put a +1/+1 counter on Nessian Hornbeetle. 2/2
Maddening Imp 2BCreature — Imp Flying {T}: Non-Wall creatures the active player controls attack this turn if able. At the beginning of the next end step, destroy each of those creatures that didn't attack this turn. Activate only during an opponent's turn and only before combat. 1/1
Rip to Pieces Sorcery At the beginning of combat this turn, each Reveler deals 1 damage to each player and each creature those players control.
Crimestopper Sprite 2UCreature — Faerie Detective As an additional cost to cast this spell, you may collect evidence 6. (Exile cards with total mana value 6 or greater from your graveyard.) Flying When Crimestopper Sprite enters the battlefield, tap target creature. If evidence was collected, put a stun counter on it. (If a permanent with a stun counter would become untapped, remove one from it instead.) 2/2
Leyline of Sanctity 2WWEnchantment If Leyline of Sanctity is in your opening hand, you may begin the game with it on the battlefield. You have hexproof. (You can't be the target of spells or abilities your opponents control.)
Page 35