M:tG card similarity search
6UU · Creature — Sphinx
Flying At the beginning of your postcombat main phase, there is an additional beginning phase after this phase. (The beginning phase includes the untap, upkeep, and draw steps.) 6/6
Name | Mana | Type | Text |
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Malleable Impostor | 3U | Creature — Faerie Shapeshifter | Flash Flying You may have Malleable Impostor enter the battlefield as a copy of a creature an opponent controls, except it's a Faerie Shapeshifter in addition to its other types and it has flying. 0/0 |
Stalwart Pathlighter | 2W | Creature — Human Soldier | Vigilance Coven — At the beginning of combat on your turn, if you control three or more creatures with different powers, creatures you control gain indestructible until end of turn. 3/1 |
Launch Party | 3B | Instant | As an additional cost to cast this spell, sacrifice a creature. Destroy target creature. Its controller loses 2 life. |
Howlpack Alpha | Creature — Werewolf | Each other creature you control that's a Werewolf or a Wolf gets +1/+1. At the beginning of your end step, create a 2/2 green Wolf creature token. At the beginning of each upkeep, if a player cast two or more spells last turn, transform Howlpack Alpha. 3/3 | |
Mortal Combat | 2BB | Enchantment | At the beginning of your upkeep, if twenty or more creature cards are in your graveyard, you win the game. |
Serra Sphinx | 3UU | Creature — Sphinx | Flying, vigilance 4/4 |
Deepfathom Echo | 2GU | Creature — Merfolk Spirit | At the beginning of combat on your turn, Deepfathom Echo explores. Then you may have it become a copy of another creature you control until end of turn. (To have this creature explore, reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.) 4/4 |
Carrion | 1BB | Instant | As an additional cost to cast this spell, sacrifice a creature. Create X 0/1 black Insect creature tokens, where X is the sacrificed creature's power. |
Web of Inertia | 2U | Enchantment | At the beginning of combat on each opponent's turn, that player may exile a card from their graveyard. If the player doesn't, creatures they control can't attack you this turn. |
Martial Law | 2WW | Enchantment | At the beginning of your upkeep, detain target creature an opponent controls. (Until your next turn, that creature can't attack or block and its activated abilities can't be activated.) |