Card Codex

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17 May 2024: Card library updated.

Sphinx of the Steel Wind

5WUB · Artifact Creature — Sphinx

Flying, first strike, vigilance, lifelink, protection from red and from green 6/6

Similar cards

Color identity:
NameManaTypeText
Hour of Need 2UInstant Strive — This spell costs {1}{U} more to cast for each target beyond the first. Exile any number of target creatures. For each creature exiled this way, its controller creates a 4/4 blue Sphinx creature token with flying.
Scrapper Champion 3RCreature — Human Artificer Double strike (This creature deals both first-strike and regular combat damage.) When Scrapper Champion enters the battlefield, you get {E}{E} (two energy counters). Whenever Scrapper Champion attacks, you may pay {E}{E}. If you do, put a +1/+1 counter on it. 2/2
Oketra the True 3WLegendary Creature — God Double strike, indestructible Oketra the True can't attack or block unless you control at least three other creatures. {3}{W}: Create a 1/1 white Warrior creature token with vigilance. 3/6
Screeching Harpy 2BBCreature — Harpy Beast Flying {1}{B}: Regenerate Screeching Harpy. 2/2
Twining Twins 2UUCreature — Faerie Wizard Flying, vigilance, ward {1} 4/4
Riftburst Hellion 5RGCreature — Hellion Reach Disguise {4}{R/G}{R/G} (You may cast this card face down for {3} as a 2/2 creature with ward {2}. Turn it face up any time for its disguise cost.) 6/7
Faerie Invaders 4UCreature — Faerie Rogue Flash (You may cast this spell any time you could cast an instant.) Flying 3/3
Voice of Truth 3WCreature — Angel Flying, protection from white 2/2
Crimson Caravaneer 2RCreature — Human Scout Double strike, trample Whenever Crimson Caravaneer deals combat damage to a player, create a Junk token. (It's an artifact with "{T}, Sacrifice this artifact: Exile the top card of your library. You may play that card this turn. Activate only as a sorcery.") 1/2
Rowan, Fearless Sparkmage 3RRLegendary Planeswalker — Rowan [+1]: Up to one target creature gets +3/+0 and gains first strike until end of turn. [−2]: Rowan, Fearless Sparkmage deals 1 damage to each of up to two target creatures. Those creatures can't block this turn. [−9]: Gain control of all creatures until end of turn. Untap them. They gain haste until end of turn. Loyalty 5
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