M:tG card similarity search
G · Enchantment — Aura
You may cast Spider Climb as though it had flash. If you cast it any time a sorcery couldn't have been cast, the controller of the permanent it becomes sacrifices it at the beginning of the next cleanup step. Enchant creature Enchanted creature gets +0/+3 and has reach. (It can block creatures with flying.)
| Name | Mana | Type | Text |
|---|---|---|---|
| Seedtime | 1G | Instant | Cast this spell only during your turn. Take an extra turn after this one if an opponent cast a blue spell this turn. |
| Ana Sanctuary | 2G | Enchantment | At the beginning of your upkeep, if you control a blue or black permanent, target creature gets +1/+1 until end of turn. If you control a blue permanent and a black permanent, that creature gets +5/+5 until end of turn instead. |
| Mystic Melting | 3G | Instant | Destroy target artifact or enchantment. Draw a card at the beginning of the next turn's upkeep. |
| Thatcher Revolt | 2R | Sorcery | Create three 1/1 red Human creature tokens with haste. Sacrifice those tokens at the beginning of the next end step. |
| Teferi's Protection | 2W | Instant | Until your next turn, your life total can't change and you gain protection from everything. All permanents you control phase out. (While they're phased out, they're treated as though they don't exist. They phase in before you untap during your untap step.) Exile Teferi's Protection. |
| Jaheira, Stirring Harper | 1RG | Legendary Creature — Human Elf Druid | Hexproof from artifacts and enchantments When this creature specializes, destroy up to one target artifact or enchantment. You get a one-time boon with "When you cast a creature spell, it perpetually gets +1/+0 and gains haste." 3/4 |
| Bring to Light | 3GU | Sorcery | Converge — Search your library for a creature, instant, or sorcery card with mana value less than or equal to the number of colors of mana spent to cast this spell, exile that card, then shuffle. You may cast that card without paying its mana cost. |
| Psychic Overload | 3U | Enchantment — Aura | Enchant permanent When Psychic Overload enters the battlefield, tap enchanted permanent. Enchanted permanent doesn't untap during its controller's untap step. Enchanted permanent has "Discard two artifact cards: Untap this permanent." |
| Winter's Rest | 1U | Snow Enchantment — Aura | Enchant creature When Winter's Rest enters the battlefield, tap enchanted creature. As long as you control another snow permanent, enchanted creature doesn't untap during its controller's untap step. |
| Remove Enchantments | W | Instant | Return to your hand all enchantments you both own and control, all Auras you own attached to permanents you control, and all Auras you own attached to attacking creatures your opponents control. Then destroy all other enchantments you control, all other Auras attached to permanents you control, and all other Auras attached to attacking creatures your opponents control. |