M:tG card similarity search
G · Enchantment — Aura
Enchant creature Enchanted creature gets +1/+1 and has reach. (It can block creatures with flying.) Totem armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.)
| Name | Mana | Type | Text |
|---|---|---|---|
| Earth Servant | 5R | Creature — Elemental | Earth Servant gets +0/+1 for each Mountain you control. 4/4 |
| Elder of Laurels | 2G | Creature — Human Advisor | {3}{G}: Target creature gets +X/+X until end of turn, where X is the number of creatures you control. 2/3 |
| Wayward Angel | 4WW | Creature — Angel Horror | Flying, vigilance Threshold — As long as seven or more cards are in your graveyard, Wayward Angel gets +3/+3, is black, has trample, and has "At the beginning of your upkeep, sacrifice a creature." 4/4 |
| Hold the Gates | 2W | Enchantment | Creatures you control get +0/+1 for each Gate you control and have vigilance. |
| Inner Calm, Outer Strength | 2G | Instant — Arcane | Target creature gets +X/+X until end of turn, where X is the number of cards in your hand. |
| Spirit Shackle | BB | Enchantment — Aura | Enchant creature Whenever enchanted creature becomes tapped, put a -0/-2 counter on it. |
| Super Secret Tech | 3 | Artifact | Premium spells cost {1} less to cast. Premium creatures get +1/+1. |
| Dying Wail | 1B | Enchantment — Aura | Enchant creature When enchanted creature dies, target player discards two cards. |
| Kongming, "Sleeping Dragon" | 2WW | Legendary Creature — Human Advisor | Other creatures you control get +1/+1. 2/2 |
| Angelic Edict | 4W | Sorcery | Exile target creature or enchantment. |