M:tG card similarity search
G · Enchantment — Aura
Enchant creature Enchanted creature gets +1/+1 and has reach. (It can block creatures with flying.) Totem armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.)
| Name | Mana | Type | Text |
|---|---|---|---|
| Lord of the Accursed | 2B | Creature — Zombie | Other Zombies you control get +1/+1. {1}{B}, {T}: All Zombies gain menace until end of turn. 2/3 |
| Demon's Jester | 3B | Creature — Imp | Flying Hellbent — Demon's Jester gets +2/+1 as long as you have no cards in hand. 2/2 |
| Aerie Worshippers | 3U | Creature — Human Cleric | Inspired — Whenever Aerie Worshippers becomes untapped, you may pay {2}{U}. If you do, create a 2/2 blue Bird enchantment creature token with flying. 2/4 |
| Spawning Grounds | 6GG | Enchantment — Aura | Enchant land Enchanted land has "{T}: Create a 5/5 green Beast creature token with trample." |
| Sheltered Aerie | 2G | Enchantment — Aura | Enchant land Enchanted land has "{T}: Add two mana of any one color." |
| Spinehorn Minotaur | 2R | Creature — Minotaur Berserker | As long as you've drawn two or more cards this turn, Spinehorn Minotaur has double strike. 2/3 |
| Anikthea, Hand of Erebos | 2WBG | Legendary Enchantment Creature — Demigod | Menace Other enchantment creatures you control have menace. Whenever Anikthea enters the battlefield or attacks, exile up to one target non-Aura enchantment card from your graveyard. Create a token that's a copy of that card, except it's a 3/3 black Zombie creature in addition to its other types. 4/4 |
| Wretched Bonemass | Creature — Skeleton Horror | Wretched Bonemass's power and toughness are each equal to the total power of the exiled cards used to craft it. Wretched Bonemass has flying as long as an exiled card used to craft it has flying. The same is true for first strike, double strike, deathtouch, haste, hexproof, indestructible, lifelink, menace, protection, reach, trample, and vigilance. */* | |
| Water Wurm | U | Creature — Wurm | Water Wurm gets +0/+1 as long as an opponent controls an Island. 1/1 |
| Sustainer of the Realm | 2WW | Creature — Angel | Flying Whenever Sustainer of the Realm blocks, it gets +0/+2 until end of turn. 2/3 |