Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Spider Umbra

G · Enchantment — Aura

Enchant creature Enchanted creature gets +1/+1 and has reach. (It can block creatures with flying.) Totem armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.)

Similar cards

Color identity:
NameManaTypeText
Kitesail Apprentice WCreature — Kor Soldier As long as Kitesail Apprentice is equipped, it gets +1/+1 and has flying. 1/1
Lightning Reflexes 1REnchantment — Aura You may cast Lightning Reflexes as though it had flash. If you cast it any time a sorcery couldn't have been cast, the controller of the permanent it becomes sacrifices it at the beginning of the next cleanup step. Enchant creature Enchanted creature gets +1/+0 and has first strike.
Tempting Licid 2GCreature — Licid {G}, {T}: Tempting Licid loses this ability and becomes an Aura enchantment with enchant creature. Attach it to target creature. You may pay {G} to end this effect. All creatures able to block enchanted creature do so. 2/2
A-Ancestral Katana 1WArtifact — Equipment Whenever a Samurai or Warrior you control attacks alone, you may pay {1}. When you do, attach Ancestral Katana to it. Equipped creature gets +2/+2 and has "This creature has first strike as long as it's attacking." Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)
Copper Carapace 1Artifact — Equipment Equipped creature gets +2/+2 and can't block. Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.)
Aggression 2REnchantment — Aura Enchant non-Wall creature Enchanted creature has first strike and trample. At the beginning of the end step of enchanted creature's controller, destroy that creature if it didn't attack this turn.
Pollenbright Wings 4GWEnchantment — Aura Enchant creature Enchanted creature has flying. Whenever enchanted creature deals combat damage to a player, create that many 1/1 green Saproling creature tokens.
Instill Energy GEnchantment — Aura Enchant creature Enchanted creature can attack as though it had haste. {0}: Untap enchanted creature. Activate only during your turn and only once each turn.
Concealed Weapon 1RArtifact — Equipment Equipped creature gets +3/+0. Disguise {2}{R} (You may cast this card face down for {3} as a 2/2 creature with ward {2}. Turn it face up any time for its disguise cost.) When Concealed Weapon is turned face up, attach it to target creature you control. Equip {1}{R}
Knife RArtifact — Clue Equipment As long as it's your turn, equipped creature gets +1/+0 and has first strike. {2}, Sacrifice Knife: Draw a card. Equip {2}
Page 79