Card Codex

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17 May 2024: Card library updated.

Spidersilk Armor

2G · Enchantment

Creatures you control get +0/+1 and have reach. (They can block creatures with flying.)

Similar cards

Color identity:
NameManaTypeText
Holy Strength WEnchantment — Aura Enchant creature Enchanted creature gets +1/+2.
Knight's Pledge 1WEnchantment — Aura Enchant creature Enchanted creature gets +2/+2.
Oakenform 2GEnchantment — Aura Enchant creature Enchanted creature gets +3/+3.
River's Favor UEnchantment — Aura Enchant creature Enchanted creature gets +1/+1.
Siegecraft 3WEnchantment — Aura Enchant creature Enchanted creature gets +2/+4.
Unholy Strength BEnchantment — Aura Enchant creature Enchanted creature gets +2/+1.
Javelin of Lightning 1RArtifact — Equipment Flash When Javelin of Lightning enters the battlefield, attach it to target creature you control. As long as it's your turn, equipped creature gets +2/+0 and has first strike. Equip {4} ({4}: Attach to target creature you control. Equip only as a sorcery.)
Capashen Templar 2WCreature — Human Knight {W}: Capashen Templar gets +0/+1 until end of turn. 2/2
Senseless Rage 1REnchantment — Aura Enchant creature Enchanted creature gets +2/+2. Madness {1}{R} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
Abbey Matron 2WCreature — Human Cleric {W}, {T}: Abbey Matron gets +0/+3 until end of turn. 1/3
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