M:tG card similarity search
2G · Enchantment
Creatures you control get +0/+1 and have reach. (They can block creatures with flying.)
Name | Mana | Type | Text |
---|---|---|---|
Xenagos, God of Revels | 3RG | Legendary Enchantment Creature — God | Indestructible As long as your devotion to red and green is less than seven, Xenagos isn't a creature. At the beginning of combat on your turn, another target creature you control gains haste and gets +X/+X until end of turn, where X is that creature's power. 6/5 |
Rampaging Ursaguana | 4GG | Creature — Bear Lizard Mutant | Trample, ward {2}, haste Rampaging Ursaguana gets +2/+2 for each time this creature attacked this game. Disguise {2}{G}{G} 4/4 |
Ascendant Evincar | 4BB | Legendary Creature — Phyrexian Vampire Noble | Flying (This creature can't be blocked except by creatures with flying or reach.) Other black creatures get +1/+1. Nonblack creatures get -1/-1. 3/3 |
Wojek Siren | W | Instant | Radiance — Target creature and each other creature that shares a color with it get +1/+1 until end of turn. |
Overwhelming Encounter | 3GG | Sorcery | Creatures you control gain vigilance and trample until end of turn. Roll a d20. 1—9 | Creatures you control get +2/+2 until end of turn. 10—19 | Put two +1/+1 counters on each creature you control. 20 | Put four +1/+1 counters on each creature you control. |
Samut, Tyrant Smasher | 2R/GR/G | Legendary Planeswalker — Samut | Creatures you control have haste. [−1]: Target creature gets +2/+1 and gains haste until end of turn. Scry 1. Loyalty 5 |
Chainflail Centipede | 2B | Artifact Creature — Equipment Insect | Whenever Chainflail Centipede or equipped creature attacks, it gets +2/+0 until end of turn. Reconfigure {2} ({2}: Attach to target creature you control; or unattach from a creature. Reconfigure only as a sorcery. While attached, this isn't a creature.) 2/2 |
Skyhunter Strike Force | 2W | Creature — Cat Knight | Flying Melee (Whenever this creature attacks, it gets +1/+1 until end of turn for each opponent you attacked this combat.) Lieutenant — As long as you control your commander, other creatures you control have melee. 2/2 |
Koll, the Forgemaster | RW | Legendary Creature — Dwarf Warrior | Whenever another nontoken creature you control dies, if it was enchanted or equipped, return it to its owner's hand. Creature tokens you control that are enchanted or equipped get +1/+1. 2/2 |
Mobilize | G | Sorcery | Untap all creatures you control. |