M:tG card similarity search
2G · Enchantment
Creatures you control get +0/+1 and have reach. (They can block creatures with flying.)
Name | Mana | Type | Text |
---|---|---|---|
Cloister Gargoyle | 2W | Artifact Creature — Gargoyle | When Cloister Gargoyle enters the battlefield, venture into the dungeon. (Enter the first room or advance to the next room.) As long as you've completed a dungeon, Cloister Gargoyle gets +3/+0 and has flying. 0/4 |
Liliana's Mastery | 3BB | Enchantment | Zombies you control get +1/+1. When Liliana's Mastery enters the battlefield, create two 2/2 black Zombie creature tokens. |
Hope Against Hope | 2W | Enchantment — Aura | Enchant creature Enchanted creature gets +1/+1 for each creature you control. As long as enchanted creature is a Human, it has first strike. |
Andúril, Narsil Reforged | 2 | Legendary Artifact — Equipment | Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.) Whenever equipped creature attacks, put a +1/+1 counter on each creature you control. If you have the city's blessing, put two +1/+1 counters on each creature you control instead. Equip {3} |
Moonlight Hunt | 1G | Instant | Choose target creature you don't control. Each creature you control that's a Wolf or a Werewolf deals damage equal to its power to that creature. |
Cybermen Squadron | 7 | Artifact Creature — Cyberman | Nonlegendary artifact creatures you control have myriad. (Whenever a creature with myriad attacks, for each opponent other than defending player, you may create a token that's a copy of that creature that's tapped and attacking that player or a planeswalker they control. Exile the tokens at end of combat.) 5/5 |
Clout of the Dominus | U/R | Enchantment — Aura | Enchant creature As long as enchanted creature is blue, it gets +1/+1 and has shroud. (It can't be the target of spells or abilities.) As long as enchanted creature is red, it gets +1/+1 and has haste. |
Child of Thorns | G | Creature — Spirit | Sacrifice Child of Thorns: Target creature gets +1/+1 until end of turn. 1/1 |
Sage of Fables | 2U | Creature — Merfolk Wizard | Each other Wizard creature you control enters the battlefield with an additional +1/+1 counter on it. {2}, Remove a +1/+1 counter from a creature you control: Draw a card. 2/2 |
Acrobatic Leap | W | Instant | Target creature gets +1/+3 and gains flying until end of turn. Untap it. |