Card Codex

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17 May 2024: Card library updated.

Spidersilk Armor

2G · Enchantment

Creatures you control get +0/+1 and have reach. (They can block creatures with flying.)

Similar cards

Color identity:
NameManaTypeText
Thunderclap Wyvern 2WUCreature — Drake Flash (You may cast this spell any time you could cast an instant.) Flying Other creatures you control with flying get +1/+1. 2/3
Silver Seraph 5WWWCreature — Angel Flying Threshold — Other creatures you control get +2/+2 as long as seven or more cards are in your graveyard. 6/6
Ashenmoor Liege 1B/RB/RB/RCreature — Elemental Knight Other black creatures you control get +1/+1. Other red creatures you control get +1/+1. Whenever Ashenmoor Liege becomes the target of a spell or ability an opponent controls, that player loses 4 life. 4/1
Lord of Atlantis UUCreature — Merfolk Other Merfolk get +1/+1 and have islandwalk. (They can't be blocked as long as defending player controls an Island.) 2/2
Brotherhood Scribe 1WCreature — Human Artificer Metalcraft — {T}: You get {E} (an energy counter). Activate only if you control three or more artifacts. Whenever you get one or more {E} during your turn, creatures you control get +1/+1 until end of turn. 1/3
Greatbow Doyen 4GCreature — Elf Archer Other Archer creatures you control get +1/+1. Whenever an Archer you control deals damage to a creature, that Archer deals that much damage to that creature's controller. 2/4
Homura's Essence Legendary Enchantment Creatures you control get +2/+2 and have flying and "{R}: This creature gets +1/+0 until end of turn."
Angel of the Dawn 4WCreature — Angel Flying When Angel of the Dawn enters the battlefield, creatures you control get +1/+1 and gain vigilance until end of turn. 3/3
Overcome 3GGSorcery Creatures you control get +2/+2 and gain trample until end of turn.
Overrun 2GGGSorcery Creatures you control get +3/+3 and gain trample until end of turn.
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