Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Spidery Grasp

2G · Instant

Untap target creature. It gets +2/+4 and gains reach until end of turn. (It can block creatures with flying.)

Similar cards

Color identity:
NameManaTypeText
Kraul Warrior 1GCreature — Insect Warrior {5}{G}: Kraul Warrior gets +3/+3 until end of turn. 2/2
Purphoros's Emissary 3REnchantment Creature — Ox Bestow {6}{R} (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.) Menace (This creature can't be blocked except by two or more creatures.) Enchanted creature gets +3/+3 and has menace. 3/3
Rage of Winter 1USorcery — Adventure Tap target creature. It doesn't untap during its controller's next untap step. (Then exile this card. You may cast the creature later from exile.)
Take into Custody UInstant Tap target creature. It doesn't untap during its controller's next untap step.
Vorpal Sword BArtifact — Equipment Equipped creature gets +2/+0 and has deathtouch. {5}{B}{B}{B}: Until end of turn, Vorpal Sword gains "Whenever equipped creature deals combat damage to a player, that player loses the game." Equip {B}{B}
Preacher 1WWCreature — Human Cleric You may choose not to untap Preacher during your untap step. {T}: For as long as Preacher remains tapped, gain control of target creature of an opponent's choice they control. 1/1
Ensouled Scimitar 3Artifact — Equipment {3}: Ensouled Scimitar becomes a 1/5 Spirit artifact creature with flying until end of turn. (Equipment that's a creature can't equip a creature.) Equipped creature gets +1/+5. Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)
Epic Proportions 4GGEnchantment — Aura Flash Enchant creature Enchanted creature gets +5/+5 and has trample.
Tiger Claws 2GEnchantment — Aura Flash Enchant creature Enchanted creature gets +1/+1 and has trample.
Restless Apparition W/BW/BW/BCreature — Spirit {W/B}{W/B}{W/B}: Restless Apparition gets +3/+3 until end of turn. Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.) 2/2
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