M:tG card similarity search
2G · Instant
Untap target creature. It gets +2/+4 and gains reach until end of turn. (It can block creatures with flying.)
Name | Mana | Type | Text |
---|---|---|---|
Ravenous Intruder | 1R | Creature — Gremlin | Sacrifice an artifact: Ravenous Intruder gets +2/+2 until end of turn. 1/2 |
Insatiable Souleater | 4 | Artifact Creature — Phyrexian Beast | {G/P}: Insatiable Souleater gains trample until end of turn. ({G/P} can be paid with either {G} or 2 life.) 5/1 |
Peppersmoke | B | Tribal Instant — Faerie | Target creature gets -1/-1 until end of turn. If you control a Faerie, draw a card. |
Time of Heroes | 1W | Enchantment | Each creature you control with a level counter on it gets +2/+2. |
Kamahl, Heart of Krosa | 6GG | Legendary Creature — Human Druid | At the beginning of combat on your turn, creatures you control get +3/+3 and gain trample until end of turn. {1}{G}: Until end of turn, target land you control becomes a 1/1 Elemental creature with vigilance, indestructible, and haste. It's still a land. Partner (You can have two commanders if both have partner.) 5/5 |
Perrie, the Pulverizer | 1GWU | Legendary Creature — Rhino Soldier | When Perrie enters the battlefield, put a shield counter on target creature. (If it would be dealt damage or destroyed, remove a shield counter from it instead.) Whenever Perrie attacks, target creature you control gains trample and gets +X/+X until end of turn, where X is the number of different kinds of counters among permanents you control. 3/3 |
Hero's Heirloom | 2 | Artifact — Equipment | Equipped creature gets +2/+1. As long as equipped creature is legendary, it has trample and haste. Equip {2} |
Entrancing Lyre | 3 | Artifact | You may choose not to untap Entrancing Lyre during your untap step. {X}, {T}: Tap target creature with power X or less. It doesn't untap during its controller's untap step for as long as Entrancing Lyre remains tapped. |
Hypnotic Pattern | U | Instant | Target creature perpetually gets -2/-0. Target creature gets -2/-0 until end of turn. |
Charging Paladin | 2W | Creature — Human Knight | Whenever Charging Paladin attacks, it gets +0/+3 until end of turn. 2/2 |