Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Spidery Grasp

2G · Instant

Untap target creature. It gets +2/+4 and gains reach until end of turn. (It can block creatures with flying.)

Similar cards

Color identity:
NameManaTypeText
A-Lanterns' Lift Enchantment — Aura Enchant creature Enchanted creature gets +1/+1 and has flying. If Lanterns' Lift would be put into a graveyard from anywhere, exile it instead.
Flailing Manticore 3RCreature — Manticore Flying, first strike {1}: Flailing Manticore gets +1/+1 until end of turn. Any player may activate this ability. {1}: Flailing Manticore gets -1/-1 until end of turn. Any player may activate this ability. 3/3
Prickly Pair 2RCreature — Plant Mercenary When Prickly Pair enters the battlefield, create a 1/1 red Mercenary creature token with "{T}: Target creature you control gets +1/+0 until end of turn. Activate only as a sorcery." 2/2
Ondu Greathorn 3WCreature — Beast First strike Landfall — Whenever a land enters the battlefield under your control, Ondu Greathorn gets +2/+2 until end of turn. 2/3
Tidal Warrior UCreature — Merfolk Warrior {T}: Target land becomes an Island until end of turn. 1/1
Steel of the Godhead 2W/UEnchantment — Aura Enchant creature As long as enchanted creature is white, it gets +1/+1 and has lifelink. (Damage dealt by the creature also causes its controller to gain that much life.) As long as enchanted creature is blue, it gets +1/+1 and can't be blocked.
A-The Meathook Massacre XBBLegendary Enchantment When The Meathook Massacre enters the battlefield, each creature gets -X/-X until end of turn. Whenever a creature you control dies, each opponent loses 1 life.
Éowyn, Fearless Knight 2RWLegendary Creature — Human Knight Haste When Éowyn, Fearless Knight enters the battlefield, exile target creature an opponent controls with greater power. Legendary creatures you control gain protection from each of that creature's colors until end of turn. 3/4
Dauntless River Marshal 1WCreature — Human Soldier Dauntless River Marshal gets +1/+1 as long as you control an Island. {3}{U}: Tap target creature. 2/1
Grasping Shadows 3BEnchantment Whenever a creature you control attacks alone, it gains deathtouch and lifelink until end of turn. Put a dread counter on Grasping Shadows. Then if there are three or more dread counters on it, transform it.
Page 467