M:tG card similarity search
2G · Instant
Untap target creature. It gets +2/+4 and gains reach until end of turn. (It can block creatures with flying.)
| Name | Mana | Type | Text |
|---|---|---|---|
| Copperhorn Scout | G | Creature — Elf Scout | Whenever Copperhorn Scout attacks, untap each other creature you control. 1/1 |
| Wishful Merfolk | 1U | Creature — Merfolk | Defender {1}{U}: Wishful Merfolk loses defender and becomes a Human until end of turn. 3/2 |
| Bloodforged Battle-Axe | 1 | Artifact — Equipment | Equipped creature gets +2/+0. Whenever equipped creature deals combat damage to a player, create a token that's a copy of Bloodforged Battle-Axe. Equip {2} |
| Gorilla War Cry | 1R | Instant | Cast this spell only during combat before blockers are declared. All creatures gain menace until end of turn. (They can't be blocked except by two or more creatures.) Draw a card at the beginning of the next turn's upkeep. |
| Pestermite | 2U | Creature — Faerie Rogue | Flash Flying When Pestermite enters the battlefield, you may tap or untap target permanent. 2/1 |
| Plaxmanta | 1U | Creature — Beast | Flash When Plaxmanta enters the battlefield, creatures you control gain shroud until end of turn. (They can't be the targets of spells or abilities.) When Plaxmanta enters the battlefield, sacrifice it unless {G} was spent to cast it. 2/2 |
| Scion of Stygia | 2U | Creature — Tiefling Shaman | Flash Cone of Cold — When Scion of Stygia enters the battlefield, choose target creature an opponent controls, then roll a d20. 1—9 | Tap that creature. 10—20 | Tap that creature. It doesn't untap during its controller's next untap step. 2/1 |
| Akroan Mastiff | 3W | Creature — Dog | {W}, {T}: Tap target creature. 2/2 |
| Gnawing Vermin | B | Creature — Rat | When Gnawing Vermin enters the battlefield, target player mills two cards. When Gnawing Vermin dies, target creature you don't control gets -1/-1 until end of turn. 1/1 |
| Frenzied Gorespawn | 3BR | Creature — Horror | When Frenzied Gorespawn enters the battlefield, for each opponent, goad target creature that player controls. (Until your next turn, those creatures attack each combat if able and attack a player other than you if able.) Whenever one or more creatures attack one of your opponents, those creatures gain menace until end of turn. 4/4 |