Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Spike Feeder

1GG · Creature — Spike

Spike Feeder enters the battlefield with two +1/+1 counters on it. {2}, Remove a +1/+1 counter from Spike Feeder: Put a +1/+1 counter on target creature. Remove a +1/+1 counter from Spike Feeder: You gain 2 life. 0/0

Similar cards

Color identity:
NameManaTypeText
Heir of the Ancient Fang 2GCreature — Snake Samurai Heir of the Ancient Fang enters the battlefield with a +1/+1 counter on it if you control a modified creature. (Equipment, Auras you control, and counters are modifications.) 2/3
Urborg Skeleton BCreature — Skeleton Kicker {3} (You may pay an additional {3} as you cast this spell.) {B}: Regenerate Urborg Skeleton. If Urborg Skeleton was kicked, it enters the battlefield with a +1/+1 counter on it. 0/1
Phantom Nantuko 2GCreature — Insect Spirit Trample Phantom Nantuko enters the battlefield with two +1/+1 counters on it. If damage would be dealt to Phantom Nantuko, prevent that damage. Remove a +1/+1 counter from Phantom Nantuko. {T}: Put a +1/+1 counter on Phantom Nantuko. 0/0
Dwarven Armorer RCreature — Dwarf {R}, {T}, Discard a card: Put a +0/+1 counter or a +1/+0 counter on target creature. 0/2
Steel Dromedary 3Artifact Creature — Camel Steel Dromedary enters the battlefield tapped with two +1/+1 counters on it. Steel Dromedary doesn't untap during your untap step if it has a +1/+1 counter on it. At the beginning of combat on your turn, you may move a +1/+1 counter from Steel Dromedary onto target creature. 2/2
Quag Vampires BCreature — Vampire Rogue Multikicker {1}{B} (You may pay an additional {1}{B} any number of times as you cast this spell.) Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.) Quag Vampires enters the battlefield with a +1/+1 counter on it for each time it was kicked. 1/1
Jungle Delver GCreature — Merfolk Warrior {3}{G}: Put a +1/+1 counter on Jungle Delver. 1/1
Dimir Spybug UBCreature — Insect Flying Menace (This creature can't be blocked except by two or more creatures.) Whenever you surveil, put a +1/+1 counter on Dimir Spybug. 1/1
Avatar of the Resolute GGCreature — Avatar Reach, trample Avatar of the Resolute enters the battlefield with a +1/+1 counter on it for each other creature you control with a +1/+1 counter on it. 3/2
Repeat Offender 1BCreature — Human Assassin {2}{B}: If Repeat Offender is suspected, put a +1/+1 counter on it. Otherwise, suspect it. (A suspected creature has menace and can't block.) 2/1
Page 12